Merge pull request #6 from IjonTichy/master

Some ACS streamlining, NOTIMEFREEZE'd a bunch of shit on the DAKKA BEAM
Chroma Storm now has its own pickup sound. Skulltag weapon pickups now have their unique jingle. (ACS not yet compiled, need to pull and rebuild) SBARINFO now based off InGame instead of PowerBeamAcquired.
DARK BARTY WUZ HERE, GILLIAM IS A NERD LOL
Committed the sndinfo shit I missed last night.
Doom Cannon chainsaw now works when Speed Boosting.
Spazer Beam's changes from last night ported.
Missile's changes from last night ported.
Frozen Samus no longer appears pink and has proper height.
Chroma Storm pickup now always faces the player.
Morph Ball nerfed--slightly weaker to missiles, dramatically weaker to long, Boost Ball now gives a 300% damage debuff while charging it up.
metroid_loaded now respects metroid_skulltag weapons.
When metroid_loaded is >0, players no longer hear a deselect sound on titlemap.
Space Jump pickup now actually works. WHOOPS WATAKID FOUND ME BEIN BAD
+FLOATBOB was doing wonkiness with items on pickup freeze. Removed in favor of +NOGRAVITY.
MOAR FLOATBOB REMOVAL
Space Jump defaults to on in non-PvE game modes. Metroid pickup sequence no longer breaks PowerInvulnerable.
GLDefs included. ...Now there's pretty much nothing left to do except sprites. :E
metroid_cl_hitindicator is implemented--a Quake-style indicator of, well, when you hit your opponent. Samus/morph ball recoil back slightly more on hit, akin to Metroid.
Morph Ball slightly more vulnerable to missile.
A_Stop removed from player, since getting rid of all momentum is a pretty dick move.