Adjust window size, tone down ray marching resolution for debugging
Adjust window size, tone down ray marching resolution for debugging
Merge branch 'ui' of https://github.com/jacobstern/volume-viz into ui
Some cleanup. Also apparently alpha doesn't work for QGLFramebufferObject?
Better matrix bookkeeping for Camera
Bookkeeping of perspective matrix
Generate inverse transformation
Basic line drawing for drag UI
Generation of plane equation from UI
Add loadShaderProgram helper
Pass more paramters into CUDA
Fix hasCuttingPLane logic