Freecell game spawns a card
Start selection objects with mouse
Dragging cards
Generate touch events at the beginning of the frame
Remove log statements
Don't check in binary
Add cabal file
Freecell example depends on library
Can configure resource path per-game
Add some profiling tools
Diagnosing space leak
Fix space leaks
Simplify
Add freecell card component
Move freecell code into Freecell parent module
Move freecell code into Freecell module
Only pick one card from the stack
Abstract component zipping
Component utility functions
Pick top card