spine simple JS binding supported
Merge pull request #4564 from dmurtagh/UserDefault_GetDouble_Fix_For_Android

Fixed non-functioning default value for CCUserDefault::getDoubleForKey()
Update AUTHORS [ci skip]
Update CHANGELOG [ci skip]
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
closed #3463: Potential hash collision by using typeid(T).hash_code() in JSB and LuaBinding.
Instead of using std::unordered_map<long, T>(long is the hash_code generated by typeid(T).hash_code()),
We needs to use std::unordered_map<std::string, T> to avoid collision since unordered_map internally processes collisions.
Merge pull request #4574 from dumganhar/hash_code-fix

closed #3463: Potential hash collision by using typeid(T).hash_code() in JSB and LuaBinding.
[AUTO] : updating submodule reference to latest autogenerated bindings
Merge pull request #4575 from CocosRobot/updategeneratedsubmodule_1387532101

[AUTO] : updating submodule reference to latest autogenerated bindings
spine android build phase moved
Add SpineTest to TestJavascript 1
Merge pull request #1 from cocos2d/develop

sync with cocos2d-x
undo my mistake
Merge branch 'develop' into develop_transitionScene

* develop:
  [AUTO] : updating submodule reference to latest autogenerated bindings
  closed #3463: Potential hash collision by using typeid(T).hash_code() in JSB and LuaBinding. Instead of using std::unordered_map<long, T>(long is the hash_code generated by typeid(T).hash_code()), We needs to use std::unordered_map<std::string, T> to avoid collision since unordered_map internally processes collisions.
  Update CHANGELOG [ci skip]
  Update AUTHORS [ci skip]
  closed #3457: Fix of UserDefault. Infinite loop in UserDefault's destructor on iOS. The destructor of UserDefault is private now.
  [AUTO] : updating submodule reference to latest autogenerated bindings
  Fixed non-functioning default value for CCUserDefault::getDoubleForKey()
Merge pull request #4577 from dabingnn/develop_transitionScene

Develop transition scene
closed #3463: ListenerID is std::string now. To avoid hash collision when using lots of EventCustoms.
Removes an unused assert.
Merge pull request #4578 from dumganhar/event-dispatcher-fix

closed #3463: ListenerID is std::string now. To avoid hash collision when using lots of EventCustoms.
Update CHANGELOG [ci skip]
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into new-spine