Merge pull request #97 from noxsicarius/master

Update test branch
Merge pull request #99 from noxsicarius/master

Branch update
Merge pull request #104 from noxsicarius/master

Update test branch
Merge pull request #105 from noxsicarius/master

Removed 1.8 changelog
Teleport update (Fix #27)

Fixed vehicle teleport so it doesn't get stuck in buildings and modified
air vehicle teleport slightly.
Merge pull request #108 from noxsicarius/master

Update test branch
Fix ESPenhanced

Problem that causes ESPenhanced to have an undefined variable.
Merge pull request #110 from noxsicarius/master

Update test branch
Update addvehicle.sqf

Checks whether _location actually returns one and removes the already made key if it doesn't. 
Makes sure the vehicle spawns at least 5m away from the player to better prevent vehicles spawning on top of them.
Merge pull request #111 from f3cuk/patch-1

Update addvehicle.sqf
Crate update

Updated all crates so that they don't delete each other.
ChangeLog update

Change version number
Add new changes
AdminToolsMain bug

Missing semicolon caused mod menu not to work.
Upgraded vehicle god mode.

Ground vehicles are immortal until you leave the vehicle or turn off god
mode.

Air vehicles are impervious to all damage UNLESS it hits the ground
upside down or on its side. This currently seems unfixable as the game
handles these collisions different than normal collisions.
Updated ChangeLog
TPtoMe update for testing

Untested: Should allow for teleporting of players in vehicles.
changelog update
Update the tool and medi kit

change the hatchet to the new hatchetso that its working properly
Update malvehiclemenuhero.sqf

Think the malvechilespawn is from an older version
Merge pull request #125 from f3cuk/patch-1

Update malvehiclemenuhero.sqf