New hook to truely seperate the display of the 'durability' bar from the current / max durability. Allowing modders to control that display easier.
ItemStack sensitive version of Item.getAttributeModifiers, Closes #816
Add ANIMALS tpe to PopulateChunkEvent.Populate Custom providers should call this function if they spawn animals curing population. Closes #790
Add AnvilUpdateEvent which is fired when a user places a item in both input slots of a Anvil and allows modders to control the output. Closes #838