Basic Scene and Camera classes.
Scene renderer and camera registration.
Untested Scene Draw.
WIP: Draw scene.
Fixed camera perspective matrix.
Convertex index buffer to 16-bit.
Fixed vertex colors.
Scene registration for Updateables.
Fixed changing material parameters.
Textured cube mesh.
Textured block.
Created block object.
Support for transparent textures.
Created Mario character.
Loading scene from file.
Map reload and bricks.
Fixed disposing components with no registration.
Loading map from project directory during debug.
RigidBody and Collider.
Grouped sequential blocks.