Basic Cubiquity added, along with some notes. I'm playing around to see how everything works- and how everything can be better. My goal is to migrate our data from the existing form to a cubiquity form; but I feel that once I start diving into that, I'm going to start having a lot of questions like 'How do you want me to handle the port of ID/texture blocks into colored ones?' etc. I also am noticing that some of this data would likely be best 'contained' if we edited PolyVox directly (PolyVox is the opensource underbelly of Cubiquity, I believe. Since it is directly responsible for saving/rendering/optimizing data, I am concerned that the painting of tags might want to work directly through PolyVox. I should find where that code is. Derivative projects using social codiing is definitely very new to me, but I wonder if I can read up on it...