Fixed /assist.
Sent Session Info bool added to Session Login. This prevents the loginserver from sending the username/password twice resulting in a client crash on Intel Mac clients.

Removed the FatalError that is sent when the connection is subsequently closed on the Session Login at the LoginServer, as the client did not seem to like that.
Merge branch 'master' of https://github.com/cavedude00/Server
Improved the speed of individual EQStreams by removing locking from unneeded areas.
Item desyncs should be much better.

Added more logging for item desyncs.

Fixed the Intel client crash when the guildmaster window is closed.

Changed default rule for the empty NPC corpse timer.

Players will no longer receive XP when a NPC kills/steals your mob.

Heal messages now work.

Fixed the duplicate messages in chat, inspect, and /who all.
Merge branch 'master' of https://github.com/cavedude00/Server
Spells that require a non-consumable focus item will now check for the item. (Flame Lick)
Fixed /played

Corrected the opcode for GuildUninvite. Remember to copy over patch file.
fix filtered messages so crits send correctly
Merge pull request #94 from scottdavis/fix-crits-and-other-filtered-messages

fix filtered messages so crits send correctly
Mobs killed by NPCs will no longer create corpses.

Added tracking rules to help pinpoint good values. Once found, we can probably pull the rules out. Optional SQL added.

You are no longer allowed to forage while sitting or in combat/combat state.
We're now handling duplicate hide packets.

Guildmasters now handle the initial training of skills correctly.

Meditate no longer needs to be trained to benefit from its effects and get skillups.
fixed spell damage message
Merge pull request #98 from scottdavis/fix-spell-damage

fixed spell damage message
Added duplicate packet timer to feigndeath.

Reverted Gate failure base as it's been set in the DB.
Merge branch 'master' of https://github.com/cavedude00/Server
Leveling should no longer restore your mana.

Added additional logging to track down the whoall bug.

Experimental change to player position timer, let's see if this does anything.

Removed some unecessary logging.
When we resend packets, there was a crash issue that could rarely occur if a packet was incoming at the same time as a resend.
Merge branch 'master' of https://github.com/cavedude00/Server
NPCs should path more smoothly now. I am hoping this helps with boats and fleeing as well.

Changed some rule defaults.

Increased difficulty of skillups, particularly defense.

Made another change to see about correcting client "warping"