Use wheel speed rather than aircraft speed for NWS; as aircraft may be moving because it is on a carrier.
Wire in the power button for ARA-63 to the lights.
Geometry corrections for gear and contact points.
Fix backseat runtime error (no need to look for carrier; and as the main f14 nasal stuff isn't loaded we can't anyway)
correct lift / drag table.

revise ground handling contact points
fix oversweep
Reverted 35 degree flaps lift and drag (ClDFM, CdDFM) based on earlier values to get closer to the performance related to the AoA index as in F-14AAD-1 section on approaches.
Use better carrier artwork on splash; credit to Thorsten Renk
Revised particle (contrails & smoke) to use Thorsten's "best way" - i.e. tie the color intensity to the available light in the scene based on red component.

(Note that multiplying all channels with rendering/scene/diffuse/red is intentional - you can multiply with the full diffuse/blue and diffuse/green as well, and then you will get a contrail colored by low light in default rendering which might look slightly more plausible, but this will almost certainly look extra-ugly when you render with ALS since that has the light rather different once the sun is below the horizon and can't correct since the particle system never sees a shader, so... overall, a gentle color-neutral tweak of the color intensity does in fact best).
Merge remote-tracking branch 'origin/master'
Add afterburner to replay
Merge remote-tracking branch 'origin/master'
Add limits for VNE and flaps
Add canopy to flight recorder
Use external engine sounds when canopy is not closed