Beginning of new AI system
fuck you manager
More changes, still working on getting new system working. Added Order, receive order, Notify, RequestInfo et. to AINode
more changes. need to work on other things while waiting for wave decision
final commit for the weekend
Another partial commit. Units currently broken as they die immediately after spawning
apparently somethings changed
Still being persistent as fuck. I can already tell this asshole is going to bite me in the ass with merge conflicts
More fixes. formations now work, but targetting is broken due to instantiation not copying key values
enemies now correctly move as they should. actuall attacks still broken.
working system, just lacks the finer attack patterns
merges