feat (Cheats) : adds some cheats configs

 - SpeedGame
 - NoCastTime
 - NoCooldown
 - HurtInRealTime
feat (CustomAttackSpeed): allows the change of attack speed

Adds a config rate for attack speed of player and mobs.
feat (FastFishing): makes fishing fastest

When fishing, the fish always come quickly.
feat (GainHonor): killing a guard or an elite mob give honor
feat (NoGreyAggro) : no aggro from grey creatures
feat (RespawnSpeed) : allows to control the respawn speed of mobs
feat (AutoCompleteQuests): make a lot of quests easier to complete

When you just complete a quest asking you to kill x monsters or to loot x items, the quest giver is temporarily summoned right in front of you, so you can complete the quest (and eventually pick up the next quest) without needing to go back to the NPC location.
NPCBots v4.0.21a

Conflicts:
	src/server/game/Maps/MapManager.cpp
	src/server/shared/Database/Implementation/WorldDatabase.cpp
	src/server/worldserver/worldserver.conf.dist
feat (AutoMount): automatic remount after harvest or loot.
feat (DropQuestItems) : quest items can be looted even without having the quest.
feat (Loot) : only interesting loot

 - Loot only equipments the player can equip.
 - Loot only recipes the player has the profession for or didn't already learn.
feat (Loot) : custom rates for loot by quality

Can set the minimum drop rate for quality uncommon+ loot.
fix (Loot) : remove filtered loot from containers

Fix the bug when a container contains only filtered loot and doesn't disappear.
Merge branch 'AutoCompleteQuests' into development
Merge branch 'AutoMount' into development
Merge branch 'DropQuestItems' into development

Conflicts:
	src/server/game/Entities/Player/Player.cpp
	src/server/game/World/World.cpp
Merge branch 'CustomLoot' into development

Conflicts:
	src/server/game/Loot/LootMgr.cpp
	src/server/game/World/World.cpp
	src/server/game/World/World.h
feat (Loot) : add option to limit number of same items looted
fix (NPCBots) : a few fixes and customization

 - At each level change, the bot's equipment is reset and randomized. So now the bots are no more so powerful, with level 80 weapons!
 - Implemented attack and abandon commands, to force bots to attack a creature or to flee.
 - Minor : at loading, display the location names of the bot, instead of the ids.
Merge branch 'CustomLoot' into development