Sound Enabled Again!  Yay~

Also, there was a thing in the journal that was resetting the inventory,
oops.  It should only be initialized once.  Now you can win again.
Merge pull request #144 from Kiroshima/master

Sound Enabled Again!  Yay~
wall glitch, item reappear fixes

wall glitch, item reappear fixes
fixes

# 142 Room 0 Pathing Issue, # 127 Character Movespeed , #126 Pathing,
Balcony
Objects Pickup Change

If the conditions are fulfilled during dialogue, you will automatically
pick the object up when it finishes.

Also added a slight fix that makes sure things don't stay clicked on
when you click away from them.
Merge pull request #153 from Kiroshima/master

Objects Pickup Change
Prologue Room Wall Fixes

Avoids the floating away if you click after dialogue ends.

Fixes #124
Merge pull request #154 from Kiroshima/master

Prologue Room Wall Fixes
Made regular text art asset darker
Made regular text art asset darker
Merge branch 'anthonylim' of https://github.com/JohnMai/WhiteSharks into anthonylim
Merge pull request #155 from JohnMai/anthonylim

Made regular text darker
Fix toggleScale Collider2D, add metadata parsing

Fix toggleScale Collider2D, add metadata parsing
Merge pull request #156 from JohnMai/anthonylim

Fix toggleScale Collider2D, add metadata parsing
Update Dialoguer to fix Jane-Nina convo
Update Dialoguer to fix Jane-Nina convo
Merge pull request #157 from JohnMai/anthonylim

Update Dialoguer to fix Jane-Nina convo
Fix persistent dialogue hover color

The branched choices text now resets to white on the onTextPhase
handler so that the tween color is no longer persistent from handle to
handle
Merge branch 'anthonylim' of https://github.com/JohnMai/WhiteSharks into anthonylim
Fix persistent dialogue hover color

The branched choices text now resets to white on the onTextPhase
handler so that the tween color is no longer persistent from handle to
handle