Collides with about 3/4 of the walls
preparing for workspace switch
Player Collides will every wall, it is a little ugly right now as collisions are based upon the top right pixel of the player
fixed merge conflict
all walls collide, possibly some movement bugs when moving near walls
Merge branch 'develop' of https://github.com/4950/ShittyPrototype into develop
fixed merge conflict
All three maps have collision
Removed round timer, buy phase, and boss phase
Basic stats system for damage and movespeed. 100 = 100% Unified weapon firing system.
Monster movement scaling