Post-release version bump
Merge branch 'release-0.1.2' into develop
Removed depency to shmdata-0.8 (keeping only shmdata-any-0.8)
Cleaned up mutexes in BufferObjects
Offscreen rendering are now done in parallel to buffer swap
Added mutexes to SerializedObjects
Added new timing method: sinceLastSeen
Changed the base color of wireframe objects
Improved camera calibration
More improvements to calibration, now working only with doubles
Calibration again: somewhat quicker, and should be more precise
The eye is now moved with the target when performing a right click in the global view
Updated README.md
Parsing through uniforms in shaders - first steps
Uniforms are now automatically declared, their default value being grabbed from the shader source
Corrected an issue happening when 3 textures where in the same window layout
Prepare release 0.1.4
Merge branch 'release-0.1.4'