Windoor fix

* fixes #3584
* unpowered windoors stop functioning but can be forced open with emag and eblade, and forced open or closed with crowbar.
* mobs bumping open windoors leave fingerprints.
* Destroying windoor now drops 2 glass shards, 2 rods, 2 cable pieces.
* mechas & bots w/o access trigger the deny animation when bumping the windoor
* secure windoors close faster when bumped open by mecha/bot (same as mobs).