Smarter / faster way of doing blending.
Merge.
Change shortcut  key for profiler to be Alt + R so that it doesn't interfere with some content.
Faster/inlined unpremultiply that avoids some byte shuffling.
Add timeline events for image conversions.
Merge.
Don't just sliently fail if we don't support a compression format.
Merge.
Fix AVM1 event broadcaster to correctly pass on arguments to listeners

Using `Array.prototype.slice.call(arguments, 1)` didn't work at all, but `...args` does.
Change AVM1 MovieClipLoader to pass target MovieClip to listeners instead of the MovieClipLoader itself
Decode images on the GFX side and defer frame execution until they are loaded.

Add options to the flash package, so that we can trace various API functionality, like Loader for instance which this patch does.
Make GFX and Player side symmetric, in other words they should both be able to send assets to each other. It used to be the case that only the Player could send assets to GFX. All GFX -> Player communication was solely Event messages. This patch generalizes that.
Faster clipping in copyPixels.
Make Travis happy.
Merge pull request #1752 from yurydelendik/zeroclipfix

Hacking of the ZeroClipboard to not use navigator.plugins
Address review comments.
Merge.
Dispatch loader events after all frame events in the event loop

Because Flash does that, too. To pull this off, we have to also delay committing frames from the parser until the right point of the event loop. For everything but the main SWF's first frame, that is: committing that is what triggers any code execution whatsoever. ... Which we might want to change at some point, too.
Dispatch PROGRESS events every event loop turn if actual loading progress was made

 ... instead of only once when loading starts and then again when loading is complete. This regressed in Spring, without anyone noticing. Which isn't all that surprising: it's close to impossible to build a good, deterministic testcase for this.
Improve as3 Loader reftest to also test which frame events are dispatched in

The previous two patches fix parts of our Loader event dispatching behavior in ways that weren't tested by this reftest before.
Add option to disable sound.