I think the game finally deserves its own git repo
Maybe some day I'll import the previous git commits
from eg
BIG UPDATE
Cells now can search for food and move to food
Cells turn into food (matter) when they die
Several bug fixes
Faster collision detection - could still be improved with grids

Need to clean up and comment the code a bit
Could distribute some of the files into a new directory hierarchy

Next step should be the long-avoided GUI on the left-hand side
UGGGH
Small bugfixes on collision for newly spawned children
Removed Session.vim - doesn't keep file type =[
Not any big changes - just tried several different menu GUIs with
external libs because I don't want to spend time writing a
GUI menu interface for pyglet. Since most of the libraries are abandoned
and/or poorly documented, I have decided as of Oct. 7th, 2014 to
clean up this project and migrate it to a more developed engine ->
Cocos2d-Python. This is all still a pedagogical exercise for me at this
point. When I feel ready to start a real project, I will start writing
C++ with Cocos2d-x or SDL.