Setup and use the RenderTargets.
These have been in for months without being used!
Merge branch 'master' of https://github.com/pioneerspacesim/pioneer into UseRTs
Merge branch 'master' of https://github.com/pioneerspacesim/pioneer into UseRTs
Merge branch 'master' of https://github.com/pioneerspacesim/pioneer into UseRTs
Merge branch 'master' of https://github.com/pioneerspacesim/pioneer into UseRTs
Single commit back-port of Salwans 3D Cockpit feature from Paragon.
Set the Wave to use the "cockpit" model - which I'm adding as a mod currently.
Have it try to set the cockpit when a ship is initialised rather than on construction so that it works when the ship is changed by buying/selling or through scripts.
Fix a bunch of line endings.
Commented on the distinction between rendering everything before and after a certain point.
Should probably rewrite some of this and have distinct phases in the rendering like a proper game would!
Remove the offset as I no longer need it.
Merged across Salwans latest updates, adds  lag to the movement of the cockpit when maneuvering or accelerating.
Fixing scaled tags of DSMiner
Merge branch 'master' of https://github.com/pioneerspacesim/pioneer into cockpit3d

Conflicts:
	src/ShipType.cpp
Malabar first production verison
Correct the exclusion options.
Also remove the 3D Gui disabling.
Default hyperdrive #9
Another update for the max hyperdrive class
Remove the cockpit from the wave model since we don't yet have one other than via nomajners mod.
Only pick the cockpit camera if there is a valid cockpit set.
Remove a rogue pragma optimize
Merge branch 'master' of https://github.com/pioneerspacesim/pioneer into cockpit3d
allow nil param for face seed

often we're passing this through from a caller, so it saves having to
check if its valid
added a fifth charity