Face4 and quads references removed
Merge branch 'master' of https://github.com/kile/three.js into dev
Add missing update calls.
Editor: Changing grid colors to match theme. See #3920.
I tried using document.stylesheets but there is no event listener for then a element.href is done so it would access the css values too soon.
Editor: Saving theme in LocalStorage.
Editor: LocalStorage.clear()
Editor: Renamed LocalStorage to Config.
Editor: Wired up camera to Config.
Editor: Wired up selected to Config.
Editor: Removed sharing code.
Scenes tend to be bigger than what a hash can handle.
Editor: Moved load/save state out of Loader.
Editor: Wired up Renderer to Config.
- Fixed rotation by replacing the way the Quaternion is set
- Fixed loading indexed facesets, something went wrong when trimming the strings
- Loading the geometry of an indexed faceset is now (in basic form) complete
- Simpler calculation (by calling a method on the geometry) of face normals
- Double sided material is friendly towards crappy  IndexedFaceSets
- New model (house) in example
Editor: Saving state to IndexedDB. Allows bigger files.
Merge branch 'IndexedFaceSetImport' of https://github.com/bartmcleod/three.js into dev

Conflicts:
	examples/js/loaders/VRMLLoader.js
Minor clean up.
BufferGeometryExporter: Convert TypeArray to Array in a less clever (thus safer) way.