revert back to 64x31 sprites
re-add input handling
finished worldrenderer interactivity

refactoring input next
refactor input a little

do it better when pixi updates and hell freezes over
fix cell tinting
prevent contextmenu, some other input stuff
update css
update pixi, fix SortedDisplayContainer having same names for its method as the DOC it extends
Improve update logic in mouseEventHandler, fix getOrthoCoord to work properly on different sized maps
start reworking some ui stuff
got coordinate transforms working really stupid
re-add tooltips
update css
Revamp buildability checks
Ignore errors. thats good right?
implement basic gameplay stuff
date stuff & buying cells

plus other things
gdf
add speed control and some employee stuff
add react