Call OnLibraryAdded for all available librarys (bug 5925, pull request #4)

commit c1b064c9232553045f6f5bfaf7df0feb6ceb4571
Author: Peace-Maker <peace-maker@wcfan.de>
Date:   Wed May 28 03:16:22 2014 +0200

    Coding style adjustments

commit 37a16dbba24cc2035fb8838be8729067cb9bc13a
Author: Peace-Maker <peace-maker@wcfan.de>
Date:   Wed May 28 03:03:25 2014 +0200

    Load core.phrases before calling OnLibraryAdded

commit 676ac951111c7e8f565debbd4316850a4c4a8d00
Author: Peace-Maker <peace-maker@wcfan.de>
Date:   Tue May 27 13:18:48 2014 +0200

    Call OnLibraryAdded for all available librarys (bug 5925)

    When loading multiple plugins at once (on server start or mapchange)
    OnLibraryAdded is only called for libraries which are loaded after the
    current plugin. The plugin isn't informed about the libraries that were
    added before its OnPluginStart forward was called.

    This patch calls OnLibraryAdded for all already registered libraries the
    current plugin has missed.
Revert "Call OnLibraryAdded for all available librarys (bug 5925, pull request #4)"

This reverts commit ac11eb8910b1c43b6e76bd388300c6f5016a4b36.
Call OnLibraryAdded for all available libraries (bug 5925, PR #4)

commit c1b064c9232553045f6f5bfaf7df0feb6ceb4571
Author: Peace-Maker <peace-maker@wcfan.de>
Date:   Wed May 28 03:16:22 2014 +0200

    Coding style adjustments

commit 37a16dbba24cc2035fb8838be8729067cb9bc13a
Author: Peace-Maker <peace-maker@wcfan.de>
Date:   Wed May 28 03:03:25 2014 +0200

    Load core.phrases before calling OnLibraryAdded

commit 676ac951111c7e8f565debbd4316850a4c4a8d00
Author: Peace-Maker <peace-maker@wcfan.de>
Date:   Tue May 27 13:18:48 2014 +0200

    Call OnLibraryAdded for all available librarys (bug 5925)

    When loading multiple plugins at once (on server start or mapchange)
    OnLibraryAdded is only called for libraries which are loaded after the
    current plugin. The plugin isn't informed about the libraries that were
    added before its OnPluginStart forward was called.

    This patch calls OnLibraryAdded for all already registered libraries the
    current plugin has missed.
Add string literal concatenation using ellipses "..." (bug 4261, PR #5)

commit cd0d31805c8c2bb3ba64322dda83834c61b0bda7
Author: Peace-Maker <peace-maker@wcfan.de>
Date:   Wed May 28 03:07:25 2014 +0200

    Ignore \ ctrlchar in lexing

commit cf617a4d209fb11e2b2b79224f8dbd438ec21c7c
Author: Peace-Maker <peace-maker@wcfan.de>
Date:   Tue May 27 13:32:59 2014 +0200

    Add string literal concatenation using ellipses "..." (bug 4261)

    Backported the changes CompuPhase did to the compiler to support string
    literal concatenation including all fixes in later commits from r30 on.
    http://code.google.com/p/pawnscript/source/detail?r=30

    Pawn uses ellipses "..." to concatenate so it looks like this:

    #define PROJECT_AUTHOR "Greyscale"
    #define PROJECT_COPYRIGHT "Copyright (C) 2010  " ... PROJECT_AUTHOR

    This would result in PROJECT_COPYRIGHT being defined as
    "Copyright (C) 2010  Greyscale"

    While i've been at it, that stringizing a macro parameter feature was
    ported too.
    From the changelog for version 3.3.4026
    (http://www.compuphase.com/pawn/pawnhistory.htm):

    The macro substition processor now recognizes the "#" character for
    "stringizing" a parameter. For example, if you have the definition
    #define log(%1) #%1
    Then the expression log(test) will result in "test".
    Note that concatenation of literal strings requires an ellipsis in pawn
    (which is different than C/C++). So to combine the parameter with
    literal strings, use a syntax like:
    #define log(%1) "logging: " ... #%1 ... "\n"
    The stringize operator is only available in the replacement text of a
    macro.

    Doing
    PrintToServer(log(hello));
    would print
    logging: hello\n
Revert "Add string literal concatenation using ellipses "..." (bug 4261, PR #5)"

This reverts commit 7868767ddeb65bc1c3fa072b1b121d2ec9c129d3.
Add CS_DMG_HEADSHOT define

but i don't know if it works in other games.

( I'm using this already in my only headshot plugin - https://forums.alliedmods.net/showthread.php?t=234169 and works fine in CSS/CSGO )
Fix version script failing when HEAD directly contains hash instead of ref to it.
Add Travis-CI config file.
Give define value (of 1) to PLATFORM defs to match the same-name defs in some SDKs.
Quell isNaN MSVC performance warning.
Fix build.
Move many player natives from core to logic.
Update CS:GO Gamedata
Move adminsys and more natives from core to logic.
Replace magic numbers for sm_show_activity with named constants.
Fix Mac build.
Really fix Mac build.
Create CONTRIBUTING.md

As discussed in #11.
Fix inconsistencies with OnClientDisconnected calls (bug 5988)
Add support for the preliminary IDE project file generator.