Import aspects from caves of clojure
start work on a sketch core
Implement a modifier resolution engine

This engine implements buff and debuff resolution as documented on page
33 of Warmachine: Prime Mk. II. Note that it will need some tweaking as
the concept of a stat evolves, but this is a solid start.
Add tests or resolve-modifiers
Implement a stats via resolve-modifiers
Add uuids
Import the uuid library
Clean up the AIdentified aspect
Nail down the modifier system some
whitespace
Add tests over the new modifiers behavior
[squashme] Rename the modifier test
Rework existing tests to use Modifiers
Patch resolve-modifiers to use satisfies?

No longer are modifiers raw partial fns, now they have their own
protocol and some other awesomesauce which we must verify against in our
preconditions, so get it right.
Add a concrete Stat record
Scrub that..
Reorder the bits, define Stat again

This time around Stat has the requisite Aspects, that is it's AStats and
AModifiable, which means I'm green to start testing it :D
Whitespace
Add a dumping ground
Rework to resolve name conflict