Added : item, itemslot, inventory, leveldifficulty, playerstats, playermanager classes (and enums) and their stub methods
Added : my version of UML diagram
Changed : name for class LevelDifficulty
Added : class PickableUpObject, which item extends (adds visuals and colliders with their functions)
Added : item extender class Weapon
Added : methods to Inventory class
Minor bugfixes
PickableUpObject now requires SpriteRenderer component
Fixed : link to uml diagram
Added : PlayerAction class for creating abstract player actions (attacks and such)
Fixed : PickableUpItem, now items are truly pickable up
Minor changes
Added : links to image assets
Added : ranged attack action, projectile game object, weapon types
[Picking up and shooting with weapon works now]
Moved : appropriate stuff from assets to resources
Added : bullet spray methods (not the most efficient way), new crosshair
Minor changes
Merge pull request #1 from NormantasKudzma/nkbranch

Merge into master