Implementation and Modification

Implementation of all and random attacks have been added--additionally,
the cap for ability scores has been set at 99 instead of 40, and HP and
MP growth have been adjusted to scale to this higher value.

Also cleaned up some bad code in .scroll() where the variable
"character" was being rewritten unintentionally and would give
undesirable results. (Incorrect character, None-types.) Some more
general cleanup