All of the setCollision methods now have a 'collides' parameter so you can enable or disable collision, not only enable it. Also fixed Loader example.
Updated Tilemap classes and further tests.
Merge pull request #309 from jcd-as/dev1

fix sprite vs sprite overlap check
Removed an errant ';' from the end of an 'else if' causing a circle to be drawn each time a graphics object is updated
Merge pull request #310 from theadam/dev

Fixed WebGLRenderer updateGraphics bug
More physics tweaks.
Body bounce + blocking values nearly sorted.
Time to optimise the rebound a little.
Optimised Body loop, removed sleep properties, implemented minBounceVelocity. Working as expected at last :)
Tidied up the docs and removed some Body vars no longer needed. Now to attempt stacking.
Added missing Typescript definitions
Fix typescript compile error in 0.9.5

Explicitly specify type for parameters array
Add missing addKey method to Keyboard
Allow Text.style to be any type

To allow a configuration object to be used rather than a string
Merge pull request #315 from gareththegeek/patch-1

Fix typescript compile error in 0.9.5
Merge pull request #316 from gareththegeek/patch-2

Add missing addKey method to Keyboard
Merge pull request #317 from gareththegeek/patch-3

Allow Text.style to be any type
removed duplicate line in Timer class

The method create(...) was defined twice (line 1357 and line 1360). I removed line 1360.
Lots more physics tests and updates.
PLEASE DO NOT upgrade to this release if you need your game working and it uses any of the physics functions, as they're nearly all broken here.
Just pushing up so I can share it with someone.
Allow fullscreen to work from iframe