Fix moving of base beacons by using Beacon::MoveSimiliar.
Don't turn exploding buildables into events, just set EF_NODRAW and add the event.
Set classname for beacons.
Allow all beacon types to fade out with an effect when deleted.
Don't consider dying beacons when searching for similiar ones.
Small cleanup in g_buildable.cpp.
Remove buildables from clusters as soon as they die.
Fix removal of enemy base beacons and add effects. Store base radius inside beacon.