Syntax Checker: Fix # in single-quote strings
bugfix
Reformatting to conform to linting standards
Set default GuardScanRadius for mobile units

Move-attack uses AI.GuardScanRadius to decide when a unit should stop and
start attacking an opponent.

If this value isn't set on a unit the following is used for weapon units:
AI.GuardScanRadius = Weapon.MaxRadius + Intel.VisionRadius

and this for engineers:

AI.GuardScanRadius =  bp.Economy.MaxBuildDistance or 10

Issue #83
Prevent AOE to workitem of upgrading factories

Fixes #97
Added GPG file: cybranweapons.lua
Cleanup
Laser weapon on spiderbot now spinup / spindown

Looked so cheesy with it stopping instantly after firing
Integrated NetLag into FAF

Setting net_Lag to slightly above the highest ping among the players in a
game. This will reduce command lag, especially for 1v1 games.

Refactored the code to use average ping instead of a snapshot. It's also
taking variable pings into account by adding a headroom of std-dev*2.5.

Logging (although reduced) is still activated, this should be turned off
when everything seem to be working as intended
Always add 25ms headroom for safety
NetLag now sends a worstPing-table of every client

With this information you can give better information about who's lagging
a game. I've added a "Worst ping" to the connectivity screen (F11).

More UI improvements is needed (name of the worst guy) but it's a start.

Replaced the beat-function with a thread to get the pings to update even when
the game is stalled (by someone timing out)
Fixed typo
Cleanup of linting errors
Revert "Cleanup of linting errors"

This reverts commit 294647f7ff4fea8e33ad14c095091b900e49f96c.