VideoSoftware: Added Real XFB support.

Massivly increases the accuracy of VideoSoftware, if it's going to be slow, it
might as well be accurate.

 * Fixes flickering issues in games which double render to get Hardware AA, like the Peach's Castle tech demo.
 * Rouge Squadren 2's Cantina Intro doesn't flicker anymore, but it duplicates the top half of the screen onto the bottom.
 * Any games which need RealXFB support should now work in Video Software
Appease the all powerful buildbot.

Visual Studio's struct alignment #pragma is ugly.
Now Compiles on Visual Studio.

Fixed a PEBCAK issue where a developer was commiting things to git
without checking they actually fixed the issues causing buildbot to
fail.
Fixed nogui build.

ConfigManager.h was being indriectly included into SWmain.cpp, but only
when a gui was being built. So we just include it directly.
Fixed a few issues bought up in code review.
Videosoftware realxfb: Fixed a few bugs while testing Zelda: Collectors Edition

 * Don't force a frame to be progressive if it's already progressive.
 * Don't assume the framebuffer will be 640 pixels wide
 * Remember to offset the Luma channel by 16.
Added a Bypass XFB option to Videosoftware's configuration.

This is useful for testing XFB vs no XFB in videosoftware, for
compatablity or visual comparasions.
Fix a few typos.
Merge branch 'master' into videosoftware-xfb

Conflicts:
	Source/Core/VideoBackends/Software/Src/EfbCopy.cpp
	Source/Core/VideoBackends/Software/Src/SWRenderer.cpp
	Source/Core/VideoBackends/Software/Src/SWRenderer.h
	Source/Core/VideoBackends/Software/Src/SWVideoConfig.cpp
	Source/Core/VideoBackends/Software/Src/SWmain.cpp
Remove c++11 feature so VC2010 can be happy.
Increase res of color texture to match PAL Super Smash Bros: Brawl

The pal version of SSBB has a 640x568 xfb, which is larger than the efb.
Increase the size of the static textures and put in some runtime checks
to prevent buffer overruns.
Dynamically allocate color textures.

Saves ram when the video software backend isn't being used.
[Android] Initial implementation of the extended info menu.

Most fragments are not implemented yet. This is just a working base framework for it.
Readme: Windows XP is not supported anymore.

Cf. issue 6785. The decision had been made weeks ago but no one thought of updating the readme.
wayland: Add bits required to run as a wayland client.
Modified project settings
Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process.
Also a bit of spacing cleanup.
Revert "Modified project settings"

This reverts commit 6ad4c0efa6f2c247ed3cdceb141b3c9f66b2a1e5.

Get out of my tree Matt_P!
[Android] Initial introduction of the EGLHelper utility class. Should simplify all interop with the EGL/GL APIs. Not hooked up yet. However it is entirely functional.
Automatic translation resources update from Transifex