Refactored loading a bit to fix an issue where objects "steal" fixed client object ids before the client object can be loaded,fixed 2 errors
Some AI fixes
fixed armor reduction calculation
fixed two errors
fixed(?) buffs/debuffs on npcs
Fixed ODB save error
fixed null pointer at disconnect
fixed client crash
calculatePvpStatus() returns 0 if no faction
CreatureObject uses calculatePvpStatus()
Fixed expertise abilities
Temporary fix for #295
Decreased LD time before removal (5->1 min)
Fixed #285

Also added in owner ID delta as possible fix for characters showing as
sitting state
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Combat check before starting trading session
Put cast for calculatePvpStatus in CreatureObject
Player flag is set when you align to a faction ->

When you join a faction, #16 is set to true.

When you go combatant, #32 is set to true.  The resulting flag: 48

When you go SF, #1, #2 and #4 are set to true.  The resulting flag: 55

When you go back to combatant, #1, #2 and #4 are set to false.  The resulting flag: 48

The error was either in the Player flag not being set anywhere, or setPvpStatus setting it instead of doing OR/XOR operations.

(The result of this would be bit #16 wouldn't be set to true, meaning SF would be 39 instead of 55)

We could still set all of the flags to true for SF without harm for safety, it just wasn't theoretically necessary.

Additionally any players that login automatically were getting #16 sent to the client by sendBaselines() regardless of if they had a faction, which should now be fixed.
CombatService - Added method for drain heals

run() in the combat ability scripts now take the damage done post
mitigation etc as an argument instead of null.
calculatePvpStatus() used for everything, more...

This ensures nothing is ever missed out of the pvpStatus calculation,
such as faction standing.  It should calculate the following:

On Leave/neutral players should be #16

Combatant players should be #35

Opposing faction SF players should be #55

Opposing Combatant NPCs should be #19

Ally SF NPCs (ie.; hoth commandos) should be #4

Enemy SF NPCs (ie. hoth resistance) should be #7

Same faction NPCs should be #0 (pink)

Attackable NPCs should be #1

Aggressive NPCs should be #2 or #3

NPCs you have negative faction standing with should be #2 or #3