Some animation and movement for enemies
Health Bar and Enemy Movement
Midnight Animation?
Merge remote-tracking branch 'origin/Enemies'

Conflicts:
	midnightsrun/Assets/Prefab/Atlas/GameAtlas.mat
	midnightsrun/Assets/Prefab/Atlas/GameAtlas.mat.meta
	midnightsrun/Assets/Prefab/Atlas/GameAtlas.png.meta
	midnightsrun/Assets/Prefab/Atlas/GameAtlas.prefab
	midnightsrun/Assets/Prefab/Atlas/GameAtlas.prefab.meta
	midnightsrun/Assets/Prefab/Atlas/YoshiFont.prefab
	midnightsrun/Assets/Prefab/Atlas/YoshiFont.prefab.meta
	midnightsrun/Assets/Prefab/GUI/GameAtlas.mat
	midnightsrun/Assets/Prefab/GUI/GameAtlas.mat.meta
	midnightsrun/Assets/Prefab/GUI/GameAtlas.png
	midnightsrun/Assets/Prefab/GUI/GameAtlas.png.meta
	midnightsrun/Assets/Prefab/GUI/GameAtlas.prefab
	midnightsrun/Assets/Prefab/GUI/GameAtlas.prefab.meta
	midnightsrun/Assets/Prefab/GUI/YoshiFont.prefab
	midnightsrun/Assets/Prefab/GUI/YoshiFont.prefab.meta
	midnightsrun/Assets/Prefab/GameAtlas.mat
	midnightsrun/Assets/Prefab/GameAtlas.mat.meta
	midnightsrun/Assets/Prefab/GameAtlas.png.meta
	midnightsrun/Assets/Prefab/GameAtlas.prefab
	midnightsrun/Assets/Prefab/GameAtlas.prefab.meta
	midnightsrun/Assets/Prefab/YoshiFont.prefab
	midnightsrun/Assets/Prefab/YoshiFont.prefab.meta
	midnightsrun/Assets/Scenes/Main Game.unity
	midnightsrun/ProjectSettings/TagManager.asset
...
Added prefabs
Merge remote-tracking branch 'origin/Enemies'

Conflicts:
	midnightsrun/Assets/Scenes/Main Game.unity
Merge remote-tracking branch 'origin/master' into background-work