added color fbo_type and reflection texture_type
drawing a reflected world
drawing the fbo to the plane
only cast reflection if instructed by draw_template
reflections and shadows both work!
added uniforms for screen width and screen height
using uScreenWidth/uScreenHeight for water shader
added a depth renderbuffer to the reflection framebuffer
moved texture strings to cpp file
lame attempts to reduce compile times
Merge branch 'master' into water
merged shader_setup into draw_shaders
added USE_BONES to texture shader; fixed mesh drawing seg-fault
Merge branch 'master' into remove_shader_setup
fixed water shader on mac.
rename FBOType::COLOR to FBOType::COLOR_WITH_DEPTH
Flower mesh now instead of deer, flowers now level with ground at that position
Merge branch 'master' of github.com:ethanmn/CPE476Final
now push B for Blinn Phong shading