Prevent crash when starting game without name configured
Avoid unnecessary duplication of event handling when two human players
Avoid duplicate copies of views when two human players

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27668 269b9781-a132-4a9b-9d4e-f004f1b56b58
- Fixed more ChangeZone triggers.

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27669 269b9781-a132-4a9b-9d4e-f004f1b56b58
Remove press delay to make app feel more responsive

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27670 269b9781-a132-4a9b-9d4e-f004f1b56b58
Temporarily disable human v. human 

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27671 269b9781-a132-4a9b-9d4e-f004f1b56b58
Ensure caches cleared between games

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27672 269b9781-a132-4a9b-9d4e-f004f1b56b58
Version bump to 1.5.28.006

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27673 269b9781-a132-4a9b-9d4e-f004f1b56b58
Add support for printing trace information

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27674 269b9781-a132-4a9b-9d4e-f004f1b56b58
Remove render traces

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27675 269b9781-a132-4a9b-9d4e-f004f1b56b58
Prevent starting trace multiple times before ending it

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27676 269b9781-a132-4a9b-9d4e-f004f1b56b58
Use separate background threads for certain actions instead of re-using game thread

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27677 269b9781-a132-4a9b-9d4e-f004f1b56b58
Add requestRendering calls to aid in performance

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27678 269b9781-a132-4a9b-9d4e-f004f1b56b58
Move FTrace to forge.core

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27679 269b9781-a132-4a9b-9d4e-f004f1b56b58
- Updated some quest decks.

git-svn-id: http://svn.slightlymagic.net/forge/trunk@27680 269b9781-a132-4a9b-9d4e-f004f1b56b58