removing unused defs for files in ./
cleaning up if SDL2 checks and removing an empty method
Merge pull request #165 from extrahotchilipowder/monogame-sdl2

removing unused defs for files in ./
One more def.
This is now just a configurable option.
Will be writing a lot of these!
FNA License Cleanup for ./
Merge pull request #167 from khbecker/monogame-sdl2

FNA License Cleanup for ./
More unused MonoGame files
Mass license cleanup
LzxDecoder license cleanup
Actually, FNA license does not apply there.
Moar license cleanup in README
"ASCII text" file format and line endings for ./
Merge pull request #169 from khbecker/monogame-sdl2

"ASCII text" file format and line endings for ./
Merge pull request #166 from 3vi1/monogame-sdl2

[FNA] FNA Code Style - Storage directory
Storage cleanup, regions, etc.
Well, duh.
Moar Storage cleanup
[FNA] FNA Code Style: Tabbing, etc. - Media Dir

I *think* I've got a handle on the style now, and I've changed my MD formatting
prefs to be more in sync with your guidelines. 

Please tell me your thoughts on the MediaSource[] assignment
(MediaSource.cs, 44).  I split the assignment to multiple lines because of line
length.  I originally put the braces to separate lines (like you do with other
constructs), but with the new object being created inline it makes it a tiny bit
harder to grok that it is an array (IMHO).

If you'd prefer it be like:

MediaSource[] result = 
{ 
        new MediaSource("DumpMediaSource", MediaSourceType.LocalDevice)
};

then I will make that change.