Fix correct number of SSS photons in badge
Add flags for use int64_t  with MSVC++ compilers
Fix corrected number of SSS photons in badge.
Indent some code and convert Tabs to spaces
Delete unused SConscript.
Comment unused REG_KEY code in environment.cc:
    - this application is not installable at the moment..
    - only is useful for Windows systems.
Add small code style changes.
Change project name in draw parameters badge.
Beginning some test for improve mathematical operations using #defines.
Test for use more long numbers in math #defines using scientific calculator.
Mark some debug code comments from implementation author.
Comments "TranslucentData_t struct":
    - now code definition from "core_api/mcintegrator.h" is used.
Using correct name "Translucent" in nodes error message.
Small indent improvements.
Add some comments and indent meanwhile decided if applied TAB to SPACES.
Non very code, only add comments and indent
Fix Softimage builds message error.
Start change some heads to TheBounty names
Small improve readability for code definitions
Add indent spaces to info badge text.
Add test for use float instead  defined PFLOAT.
Add small update code from glossy.cc  for 'vector3d_t N' definition
Add indent spaces for more console messages from translucent SSS material.
Add cancel render progress by click 'ESC' or 'exit render' Blender UI,
now it is allowed exit from 'create SSS maps' if have any error.(wip)
Added small improvement to IOR case values, from 'papers':
seem's not very useful because IOR values for SSS materials is  in most cases bigger than zero.
Added some defines (M_1_PI_4,  M_1_PI_8) for use instead make it operations. Aim to improve speed.
Added 'if(usePhotonSSS)' to fix the error when trying
to process estimateSSSMaps and estimateSSSSingleSImportantSampling,
without having created the photonmaps for SSS
Add some code comments from 'papers' to mcintegrator.cc
Indent code comments in some header files
A couple of optimizations in math code.
Some indent and add code comments.