Reorganized pvar events setup
Excluded location from HandleDisconnect player save due to weird data
Fixed static weapon disassembly prevention
Added small red lines on map for AIs wandering too far from missions
Changed spawn beacon drop item to sleeping bag (update BE filters!)
Added map-specific player stats tracking for extDB
Other minor fixes
Fixed vehicle repair & refuel sometimes not working
Fixed spawn beacons & warchests disappearing after 2 restarts
Merge remote-tracking branch 'upstream/extDB_beta' into extDB_beta

Conflicts:
	persistence/client/players/getPlayerData.sqf
	persistence/client/players/savePlayerData.sqf
	persistence/server/setup/extDB/async_database.sqf
	persistence/server/setup/extDB/async_misc.sqf
	persistence/server/world/oLoad.sqf
	persistence/server/world/vLoad.sqf
	server/functions/fn_addScore.sqf
	server/init.sqf
Reset map-specific data as well when player dies
One mroe place to reset multi-map stats when dying
Merge branch 'Development_main' into extDB_beta

Conflicts:
	persistence/players/sFunctions.sqf
Fix issue with player object on disconnect

Change from "spawn" to "call" so that the player object stays valid
until the disconnect event has been fully handled
Merge remote-tracking branch 'upstream/extDB_beta' into extDB_beta

Conflicts:
	server/default_config.sqf