Add SceneCanvas.screenshot method

Just a start. It implements the ability to render any portion of the canvas at any resolution. 
This is also a good test to ensure that visuals are correctly handling the doc / framebuffer / ndc coordinate systems.

To do:
* [ ] Automatic tiled rendering for very high resolution
* [x] Disentangle logic between `render` and `screenshot` to avoid warning messages.
This should only be one line, so something like this:
```
Read pixels from the currently selected buffer

Under most circumstances, this is the front buffer.
```