Made triggerEffect abstract method that all subclass space need to override
Do nothing override of triggerEffect
Renamed method drawCard to triggerEffect
Added triggerEffect that runs giveItem method. 
giveItem returns int for testing purposes.  Need to figure out how to get rid of that
Renamed giveGold to triggerEffect
Added method triggerEffect that randomizes healing stats.  If player is lucky enough they get boost to both stats.  Otherwise one or the other.
Renamed buy(Hero) to triggerEffect()Added method triggerEffect that randomizes healing stats.  If player is lucky enough they get boost to both stats.  Otherwise one or the other.
Simplified turn phase to use triggerEffect
Changed move method.  When player moves they set currentSpace's activator to themself
Added half-finished triggerEffect method.  Asks player to select opponent but has noway to convert that into actual other player
Comments change