Changed the way that the enemies are detecting the player. Now using a spherecollider to detect when the player is within a specific radius of the enemy. This is a lot more reliable than using the distances in unity. I also changed the game over screen to utilize a wait function correctly. Now the game will reset after 5 seconds every time. Lastly, I added in a spiderweapon so that I could change the amount of damage that they are doing. This still needs some tweaking to make sure that the player doesn't die in 2 seconds flat. Also I need to remind Ari that I took the rigid body off of the enemies, this is because there was some unspecified behavior that was occuring. This may be fixed if we make sure that the rigid bodies are kinematic and turn off gravity. This should get the designated behavior that we desire. -Zach