fixed svg files to work with librsvg renderer
made game icon object have a custom shader which can be used to modify how it shows icons
added svg fixing utility which fixes svg files so they work with librsvg
initial implementation of enums in ffl
made it so that adding two specific maps yields a specific map
complete greek alphabet dialog fontsheet
tweak to lowercase zeta
Accented characters for greek (just dialog font)
added some color to the death skull icon
a bunch of cairo changes and added features
fixed up the behavior of dump()
various cairo improvements
Modified the makefile to support building with svg
fixed bug where widget events got sent to the object with the lowest zorder instead of the highest
fix error message in matchmaking server
fix to tbs matchmaking server to get it to use its module id when spawning children
fix critical bug in FFL sort() function that could result in memory corruption
fix to zorder of drag events
fix bug where http client sometimes wouldn't report connection errors properly
made it so tabs work in the in-game code editor