Slight poking at the documentation. Fixed line endings.
Improved the docs a bit. 'animate(...)' no longer plays animation, there's 'play(...)' for that, though it doesn't do anything yet.
animate(...) now only creates animations. play(...) is just a copy-paste that needs more work (and other methods will need more work, obviously).
play(...) is now properly written
Added a resume(...) method
Updated the updateSprite() call
Started throwing some exceptions. Enhanced the 'resume' method. Initial 'pause' method.
Changed the logical meaning of _currentReelId, and pausing no longer clears it. isPlaying needs to be reworked, and a method for playing a reel from a specified frame needs to be added.
Reset now allows resetting to a specific frame
Support playing from specific frame. Fixed various small syntax errors.
Improved 'isPlaying(...)'. Added 'getActiveReel()'.
Added test files for sprite animations
Added a test, which doesn't work at the moment
Added an additional test, fixed a few bugs in the animation cycle
Changed frame-change event name ('Changed' had a special meaning). Added event checks to tests, which currently fail to run in succession.
Resetting the animation between tests
More tests
Fixed a bug in playing animations from a specific frame
Added more tests. Still need to write more tests for each case specified in the 'play' method's documentation.
Added more tests, and properly reset all animations between tests.