draft (mostly notes) on new rendering plan
partial commit
Drafted (semi-final) my Path class
Total revamp of vector-based paths

Next up: Matrices and polygons.
Testing new paths
just the testing we did last night

(Includes framerate display fix)
Merge remote-tracking branch 'origin/game-mech-0.1'
Very minor optimisation to vector

just changed to shorthand variable declaration
Quadtree draft
Quad-tree test (error, help?)

I'm getting an out of memory error / infinite loop probably, not sure
why!
Fixes (still broken)
still broken

realised how bad trying to use 0,0 as a center is, need to change some
stuff accordingly
still broken
almost done
see last
no idea what part is null
fixed nullpointer, still bugged though
works now!
testing
incomplete vector stuff.