Redone the spread function, now calculates spread based on distance from impact block instead of cycling through all blocks in a row. However despite no connect between certain blocks it will still damage it, and hence a solution will need to be found. Experimenting with trail renderer. The size is based on the angular velocity, may move to a different solution of visually repersenting the applied force of player movement after completing the desired player graphic and see if solution to the problem can be solved from repersenting this force from within the player graphic. Mute to audio (press M) and can mute on start from th game object.