new dannmaku type 'Circle'
dannmaku type 'OrbAround' updated
player hit test radius only 1
new class Stick!
class renamed (Base->Circle, Static->Basic)
rewording
remove UTIL.addFrameGroupAnim
move DC save/restore out of object.draw function
adjust parameters from original game
move DC save/restore back into object.draw

nested save/restore is supported in html5 canvas, thus calling
object.draw from another object.draw function is okay
new effects added
data.frames also accepts a single frame
range(...) accepts more arguments
randin(...) accepts objects
minor changes of effects
getTrans(...) uses ';' instead of ' ' as seprator
canvas transform supports templates {{...}}
minor change of RES.bullet0
less bullet1
function names changed