Adding stat block support

Adding support for outputting full stat block
Added nofeat option to attack and damage bonus calculation, to not
include situational or activation feats as needed

Fixed bug: if highest BAB was +0 or +1, array was empty
Fixed bug: was not storing armor type
Fixed bug: crit multiplier shouldn't be in attack line when it is x2
Fixed bug: AC bonuses were sorted ASCIIbetically, not alphabetically
Added item data file

Added new file to store data on items
Integrated new data file into existing test scripts
Various item changes

Made various expansions to item data format
Begun on changes to allow for more tactic/targeting options in combat
New AI routine: "close"

Added first new AI routine
Added "move to target" function, to make movement towards a target
slightly more intelligent

Made weapons and armor automatically return full modified/enchanted
names (still need to implement non-bonus enchantments)
Expanded equipment information retrieval in character to allow for
retrieval of information for non-active weapon
Expanding stat block support

Adding DR support
Adding remaining class abilities for fighters
Adding support in stat blocks for SQ, SA, DA, and DR
Moving some equipment value modifications from mechanics functions to
direct output