Completely Rewrote Attack Anims + Blending

There is now fucking blending. Jesus, that took forever to do.

Originally attacks were suppose to blend from first to second attack,
and then reset (cause that's how I wrote it atm, only 2 functions,
wanted more in the future::::), but I messed up and now you can blend an
unlimited amount of attacks (which was intended). Fucking boss status

Removed queue checker, so you can queue an attack whenever you want
(before 0.25s, now 5.55s, no attack is longer than 5s so that's why)

New nodes in animtree to blend