Ported /bay/station's SQDL2 which can be used to help debug code and features, by using queries to select and filter objects, and then make changes to them.
Added support for calling procs via SQDL.
Moved the verb category to "Debug".
Added the verb to the "Debug verbs" button.
Atmos chamber consoles are not borked anymore

Yep
Runtime fix
Merge branch 'master' of https://github.com/tgstation/-tg-station into AtmosComputers
Made it a button
Merge branch 'master' of https://github.com/tgstation/-tg-station into AtmosComputers
Staff of animated statue fixes and nerfs

Player controlled animated statues that ghost won't start attacking everyone, they'll just stalk people without attacking.

A player controlled animated statue will only last as long as the statue would have lasted,at the end of the time the player is released from the statue as usual, and no longer has any onus to not fuck up the wizard.

NOTE: this means you can't use animate statues to "kill" a target, they'll recover eventually, and even if the round ends before they do, it still won't count.
Moves the code for returning an animate statue to flesh to the statue structure from the statue mob. It will be less checked for here, as it will only look when the timer runs out on the statue structure.

Adds a message to getting unstoned so shitlers don't try to argue that they're still antags.
Part 1
Magic Mania 1.5: Big Trouble in Little Boxstation

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A Few New Wizard Items

Staff of Chaos: Shoots random magic bolts. Charges faster and can hold more shots than other staves.
Staff of Door Creation: Works the same as the wand of door creation. There is apparently demand for this! Charges faster and can hold more shots than other staves.
Wand Assortment: A belt that comes of one of each useful wand, generated with the highest number of shots possible.

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Cleaning Up the Spellbook

The spellbook was getting REALLY long, so it's been segmented into pages for spells, items, and one time use spells (aka the fun page). The spellbook also highlights the fact that you can upgrade spells better now.

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Summon Magic Rebalancing

There's now a new catagory of magic items that are especially potent. These have a very low chance of showing up now and only one can spawn during a casting of summon magic, if one even spawns at all. The person who gets it is not guarenteed to be a surivor either.

In this category: Staff of Animation, Staff of Change, Staff of Chaos, Wand Assortment, Contract of Apprenticeship.

Additionally the staff of door creation is now in the normal pool and the staff of change is no longer in the normal pool.

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Misc Stuff

Adds Bats and Goats to the staff of change.
Changes the charge spell so if you charge something that can charge on its own there's no chance of degradation.
General cryo and unary atmos machinery fix

Fixes cryo and other unary atmos machinery connection fuckery
Cryo now doesnt freeze the dead/fullhealth people and ejected people
dont get frostbiten
Tray's chemical procession is made into a separate proc.
Nutriments again affect plant's mutations and yeild.
Containers will no longer splash their contents at trays and biogenerators (fixes #2992).
Almost all spawn() removed from grown creation.
Minor fix
Body temperature fix
Merge branch 'master' of https://github.com/tgstation/-tg-station into UnaryMachinery
Merge branch 'master' of https://github.com/tgstation/-tg-station into AtmosComputers
Final solution to the "atmos" question
Updates Hair Sprites

The old sprites were simply inverted, meaning what was supposed to be the highlights showed up as shadows, and vice-versa. What I've done here is simply un-inverted it and fiddled with the levels until they were at a point that the shading variance would be visible to everyone but the blackest of black hair colors.
Required players increased by 5 to 20
Starting cultists increased to 9
Convert no longer gives words