Release for Skull and Shackles
Changed the way Fleets are handled

Remove the Fleet pile.
Load fleet ships into the internal pile, store their names in a global
then move them to the ship pile
The save fn looks at the global  variable 'Fleet' to determine where a
ship goes
Initialise Fleet global to be empty

RotR scenarios need this to ensure they start correctly
Added Ranzak
Merge
Ready for release with Promos
Updated Ranzak's marker definition to match the marker
Revert "Updated Ranzak's marker definition to match the marker"

This reverts commit fe55be0806b57e35bfc0544d7c82e9ad79a1414c.
Merge branch 'master' into test-Tyler