navigation

done:
o camera navigable
o blending render-ssao
todo:
o textures
o parameters
live options

+ : more blur
- : less blur
b : blend ssao & render
space : jump
Textures/options

z
q s d: move

b: toogle blend phong and ssao
S: SSAO rendering
P: Phong rendering
D: depth
N: normals
T: next scene texture
MRT

_______________________________
Instructions

navigation:
----------
z
q s d: move

right-click: toggle camera pitch/yaw mode
mouse move: camera pitch/yaw (if enabled)

render:
------
b: toogle blend phong and ssao (only in SSAO render mode)
S: SSAO rendering
P: Phong rendering
D: fragment depth
N: fragment normal
V: fragment position
T: next scene texture
Reconstructed geometry from depth buffer

To see reconstruction : W, b
To see actual position : V
Merge remote-tracking branch 'origin/Assimp' into Assimp

Conflicts:
	ESGIGL/Libs/EsgiGL2debug.lib
	Projects/Model_OBJ/Debug GL2/CL.read.1.tlog
	Projects/Model_OBJ/Debug GL2/Model_OBJ.obj
	Projects/Model_OBJ/Debug GL2/link.command.1.tlog
	Projects/Model_OBJ/Debug GL2/link.read.1.tlog
	Projects/Model_OBJ/Debug GL2/link.write.1.tlog
	Projects/Model_OBJ/Debug GL2/main.obj
	Projects/Model_OBJ/Debug GL2/vc100.idb
	Projects/Model_OBJ/Model_OBJ_debug.exe
	Projects/Model_OBJ/Release GL2/cl.command.1.tlog
Merge branch 'Assimp' of https://github.com/gstn/SSAO into Assimp