- Added sceNet stubs
- More work on several stuff
- More work
- Changed how texturecache works
- Fixed puzzle bubble regression with patches
- Some fixes on gpu
** GPU: webgl doesn't allow glDepthRange to be reversed, so applied some hacks to get it working
- Some small refactorings and fixes
#1 - Fixed Vfpu.vi2uc and Vfpu.vf2in
#6 - Simplified primitive drawing
#6 - Huge speedup for games like Valhalla Knights (PRIM batching with triangle_strip degeneration)