Network on Release fix
Realised that the Network thread was running in release mode, even though
there's no debug-console open in release, this stopped the game from
completely shutting down in release.
Network now runs on release as well
The network used to only run in debug, but this was silly. So I changed
it.
Merge branch 'development' into network_event_feat
Merge pull request #38 from SvinSimpe/network_event_feat

Network event feat
Timer class added
	-DeltaTime avaiblable for use thanks to timer class.
Merge pull request #39 from SvinSimpe/TimerFeat

Timer class added
Added another vertex struct
Added a vertex struct for animated assets and changed name for the static
one. Also implemented code for importing the animated assets.
Merge branch 'development' into importer
Merge pull request #40 from SvinSimpe/importer

Importer
Added player event for the event system.
Added an event that should trigger when the player has moved. Needs to be
	implemented in the player class.
Minor edit in event.h
Fixed a minor code standard edit in event.
Merge pull request #41 from SvinSimpe/playerEvent

Player event
Modified Player
Camera hotfix, added get-functions
Added get functions for most member variables in the camera class.
Merge pull request #42 from SvinSimpe/cameraHotFix

Camera hotfix, added get-functions
Merge branch 'development' of https://github.com/SvinSimpe/Project-Flight-School into getViewInverse

Conflicts:
	ProjectFlightSchool/Graphics/Camera.cpp
	ProjectFlightSchool/Graphics/Camera.h
Major addition Player movement & rotation
Player upper body follows cursor which result in rotation of the torso.

	-Rotation is calculated in Player::HandleInput.

	-Camera now have get functions for:
		-Inverse view matrix
		-Inverse projection matrix

	-Graphics now have set functions for:
		-Inverse view matrix
		-Inverse projection matrix
	 Both functions takes a matrix reference and get the requested
	 matrix from mCamera and assign it to the passed reference matrix.

	-Input now have a public variable mCurrentNDCMousePos.
	 In Input::Update the current mouse position is translated from
	 screen coordinates to client coordinates and calls
	 Graphics::SetNDCSpaceCoordinates to translate the client
	 coordinates to NDC space coordinates.
Merge pull request #47 from SvinSimpe/getViewInverse

Get view inverse