adding creatures works
nuked the terrible get method
memoizes the progress bar
added button and randomization to progress bar
non random % dmg

Calculate lethal button changes progress bar based on enemy hp input
value
fixed a bug where the added card was not a minion
Merge branch 'change-style' into spell-minion
Merge pull request #2 from achen34/spell-minion

fixed a bug where the added card was not a minion
if else

fixed damagePercent returns with if else
implemented initial turn calculator
Merge remote-tracking branch 'origin/change-style' into all-possible-turns

Conflicts:
	src/main/scala/code/snippet/HelloWorld.scala
added skeleton for testing
Merge pull request #4 from achen34/let-testing-begin

Let testing begin