[glSfml/glStarField] initial commit
[glSfml/glStarField] stars looks more like stars
[glSfml/glCubeDecay] initial commit, rendering lots of cubes
[glSfml/glCubeDecay] now cube is moving from one location to another piece by piece
[glSfml/glParticleShooter] initial commit
[glSfml/glParticleShooter] renamed shader files
[movieListVI] improved showing year in tree view
[glSfml/glParticleShooter] each particle is transformed to cube + added 2 types of particles which can be shooted
[glSfml] made Application::keyPressed virtual
[glSfml/glMaze] changed blend function
[glSfml/glParticleShooter] disabled depth test + added 2 more particle types