Added missing texture file
Revise limits based on F14-AAD-1 figure 14-1 (with roughly 10% over this for the maximum)
Remove debug
Add version to splash screen
Added tyre smoke and rain spray
YASim: Fix fuel flow gauges
Move external rudder in correct direction

Sign convention between yasim & jsbsim - so use correct (left -ve) in model file and add intermediate property for yasim
Tune high speed (M > 0.9) drag due to mach to meet F-14AAD-1 and Navy engine report.
revised SFC based on sea level figures from Navy document 'F−14 TF30−P−414 TO F110−GE−400 ENGINE UPGRADE TECHNICAL COMPARISON'
Ensure terrarin data is valid before examining it on reposition
Fix the wing anti collision light rotation
Fix lighting over MP and replay.

Taxi light wasn't being transmitted over mp
The generic (multiplay) for lighting/radar/broken wing weren't stored in replay.
Use wheel velocity to determine if squealing (not groundspeed otherwise will squeal on deck of a carrier)
Tuning for approach and landing (hook, flaps, AoA and undercarriage positioning)

1. Move VRP and fix the geometry of the landing gear (and contact points) together with the 3d model so that the compression is right (the compression-norm from JSBSim is actually compression in feet - so scale in the model).
2. Fix the high pitch touchdown so that the tail doesn't appear to go underground.
3. Use the correct position for the gear relative to the model and move the tanks to realign the CG
4. Add movement of the centre of pressure (aero reference point) due to mach number
5. Tuning of the lift/drag/pitch moment coefficients for flaps and slats.
6. Fix the position and attachment of the hook so that it works better and drags along the ground correctly.