-Added FadeWalls test script to MainCamera in PlayerRoom to allow for players to see past view blocking walls
-Simple addition to AIAgent to allow its targeting to ignore all walls(allows for players to move when their camera is behind a newly faded wall)
These are temporary fixes until AiAgent's functionality is moved to PlayerController. by Edison S.
https://app.asana.com/0/18791666670950/21231915940687