Allow mixed rendering of both smoothed and non-smoothed graphics in hardware rendering mode.
Use smoothing for _smoothData.
Adding ?smooth flag to Atlas.prepareTile.
TextureAtlas now expects a BitmapData, so call HXP.getBitmap with the font name.
Adding 'smooth' flag to BitmapText.
Adding 'smooth' flag to Tilemap.
Use Image smooth flag to determine whether it should be smoothed in hardware rendering mode.
Adding 'smooth' parameter to Emitter.
Use BitmapText smooth on Flash.
When moving the Screen, move the Engine also so that things are drawn correctly.
When drawing hitboxes for the debug console, adjust their position by the position of the screen.
Adjust mouseFlashX/mouseFlashY when screen is moved.
Adding screen shake function.
Adding shakeStop function to stop a currently running shake.
Minor correction to shake magnitude. Include right/bottom end.
Refactoring shake to only move the screen once each frame.
Don't subtract screen position from draw dimensions.