* We can now have unlimited numbers of guns, but only 3 at a time (without cheats) on any player/bot.

Old STAT_WEAPONS system removed.

We now use:
playerState->primaryWeapon (eg: = WP_SABER)
playerState->secondaryWeapon (eg: = WP_BLASTER)
playerState->temporaryWeapon (this one is used for picked up weapons)
playerState->weapon (this is the currently selected weapon)

There are new functions to check if a player/npc/bot has a weapon:
qboolean BG_HaveWeapon(playerState, weapon); (for use in bg_ files)
qboolean HaveWeapon(&playerState, weapon); (for use anywhere else)

* Some NPC/Bot changes.