markers

renders markers properly
fucked up
markers with orientation

+ external resources
+ orientation
scene mouse interface

+ mouse events for the scene itself
+ started on translation of markers

- needs ability to save tag data back to map
mouse pole & per pixel shader

+ mouse pole ui elements
+ global colours class
+ default shader changes
speed improvements

converted model class from reflection fall-back into run-time
constructor.
eh?
Revert "eh?"

This reverts commit 40140ba051d497395fa1a76a18ba139f756ce1e0.
fixed translation

translation seems fixed for now
wtf
transformation modes

can choose which mode to translate with the mouse now: world or local
ummm
Merge remote-tracking branch 'origin/marker-editor'

Conflicts:
	Moonfish.Core/Collision/Shapes.cs