Merge branch 'master' of https://github.com/rheit/zdoom
- fixed bad comparison.
Merge branch 'master' of https://github.com/rheit/zdoom
Fix LZMA compilation on GCC with position-independent code (PIC) generation enabled

EBX register is used Global Offset Table in PIC
http://www.greyhat.ch/lab/downloads/pic.html
- fixed texture name handling in GL related texture classes for recent changes in ZDoom to eliminate the 8 character name limit.
Rebuild nodes for hellfact map04
Weap scroll could sometimes miss sameslot weapons

In rear cases, when using next/prevweap, defined weapons in the same
slot couldn't cycle when looping to another when you only had weapons in
1 slot.
Merge branch 'upstream' of https://github.com/Edward850/zdoom
Merge branch 'upstream2' of https://github.com/Edward850/zdoom
Fix compilation errors in latest texture-related changes

GCC and Clang complain about non-POD type passed to variadic function.
Merge branch 'master' of https://github.com/rheit/zdoom
Merge branch 'master' of https://github.com/coelckers/gzdoom