Better disconnect handling, one second.
Client-side disconnect handling.
Improved error handling!
Better EnemyPlayer implementation. Will do areas.
Bugfixes, consolidated EnemyPlayer and EnemyPlayerData.
Fixed bugs with the new EnemyPlayer and EnemyPlayerData, on to area generation.
Map generation is hard... Need to cleanup code...
The disconnect handling is derpy at best...
WHOO TCP HANDSHAKE YEAH!
Bad random map gen.
Increased frequency, need to fix code for Tile.
We have an issue with the transition tiles.
It's not like anyone looked at this anyway...
SoundPlayer was redundant, merged it's methods into SoundLibrary.