terrain can be modified somewhat
Working brush tool for hardcoded position
Rebased Engine to master
Working picking but outcommented blend mapping
Begun working on rendering to a scene when it goes from docked to undocked and vice versa
Merged Engine with Engine
texture path done
meh
Resizing of windows is now working, and there is working support for multiple views
Merged Engine into master
merge with somting
check so that everything is working after merge
Refactoring and renaming in wrapper, interface and engine
The minimap is now drawn with another camera tied to it. It lies in its own dockable panel.
Merged Engine and nbit frigolitt