Did a ton of shit, pls read description

-Reorganized all the namespaces
-Added equipment class which extends items
-Weapon, Armor, Clothing, and Wallet all extend equipment
-Added constructors to Actors and Equipment classes
-Added universal Item array to the Lists class
-Moved various things from Actor class to Player class
1. Equip methods aren't relevant to enemies; moved to Player
2. Moved FirstTimeBow variable to Player
3. Added a personal inventory of List<Items> to Player; Removed from
Lists.cs [Replaced with List<Items> ItemList for keeping track of all
items in the game]
-Fixed Actor.delete(Actor victimActor) to actually remove from the
population list
-Added ToString to Actors for future error checking fun!