melee unit creation and assets ref, still cant attack!
	modified:   LibreSTR/AssetManager.cpp
	modified:   LibreSTR/AssetManager.h
	modified:   LibreSTR/GameObject.cpp
	modified:   LibreSTR/GameObject.h
	modified:   LibreSTR/GameState.cpp
	modified:   LibreSTR/GameState.h
	modified:   LibreSTR/units/GroundUnitIdentity.cpp
	modified:   LibreSTR/units/GroundUnitIdentity.h
	modified:   assets/assets.def
	new file:   assets/melee.res
	new file:   assets/sprites/blue_melee.dspr
	new file:   assets/sprites/groundunits/melee/blue/moving/down_0.png
	new file:   assets/sprites/groundunits/melee/blue/moving/down_1.png
	new file:   assets/sprites/groundunits/melee/blue/moving/down_2.png
	new file:   assets/sprites/groundunits/melee/blue/moving/down_3.png
	new file:   assets/sprites/groundunits/melee/blue/moving/down_4.png
	new file:   assets/sprites/groundunits/melee/blue/moving/down_5.png
	new file:   assets/sprites/groundunits/melee/blue/moving/down_6.png
	new file:   assets/sprites/groundunits/melee/blue/moving/down_7.png
	new file:   assets/sprites/groundunits/melee/blue/moving/left_0.png
	new file:   assets/sprites/groundunits/melee/blue/moving/left_1.png
	new file:   assets/sprites/groundunits/melee/blue/moving/left_2.png
	new file:   assets/sprites/groundunits/melee/blue/moving/left_3.png
	new file:   assets/sprites/groundunits/melee/blue/moving/left_4.png
	new file:   assets/sprites/groundunits/melee/blue/moving/left_5.png
	new file:   assets/sprites/groundunits/melee/blue/moving/left_6.png
	new file:   assets/sprites/groundunits/melee/blue/moving/left_7.png
	new file:   assets/sprites/groundunits/melee/blue/moving/right_0.png
	new file:   assets/sprites/groundunits/melee/blue/moving/up_0.png
	new file:   assets/sprites/groundunits/melee/blue/moving/up_1.png
	new file:   assets/sprites/groundunits/melee/blue/moving/up_2.png
	new file:   assets/sprites/groundunits/melee/blue/moving/up_3.png
	new file:   assets/sprites/groundunits/melee/blue/moving/up_4.png
	new file:   assets/sprites/groundunits/melee/blue/moving/up_5.png
	new file:   assets/sprites/groundunits/melee/blue/moving/up_6.png
	new file:   assets/sprites/groundunits/melee/blue/moving/up_7.png
	new file:   assets/sprites/groundunits/melee/blue/moving/up_8.png
	new file:   assets/sprites/groundunits/melee/red/moving/down_0.png
	new file:   assets/sprites/groundunits/melee/red/moving/down_1.png
	new file:   assets/sprites/groundunits/melee/red/moving/down_2.png
	new file:   assets/sprites/groundunits/melee/red/moving/down_3.png
	new file:   assets/sprites/groundunits/melee/red/moving/down_4.png
	new file:   assets/sprites/groundunits/melee/red/moving/down_5.png
	new file:   assets/sprites/groundunits/melee/red/moving/down_6.png
	new file:   assets/sprites/groundunits/melee/red/moving/down_7.png
	new file:   assets/sprites/groundunits/melee/red/moving/left_0.png
	new file:   assets/sprites/groundunits/melee/red/moving/left_1.png
	new file:   assets/sprites/groundunits/melee/red/moving/left_2.png
	new file:   assets/sprites/groundunits/melee/red/moving/left_3.png
	new file:   assets/sprites/groundunits/melee/red/moving/left_4.png
	new file:   assets/sprites/groundunits/melee/red/moving/left_5.png
	new file:   assets/sprites/groundunits/melee/red/moving/left_6.png
	new file:   assets/sprites/groundunits/melee/red/moving/left_7.png
	new file:   assets/sprites/groundunits/melee/red/moving/right_0.png
	new file:   assets/sprites/groundunits/melee/red/moving/up_0.png
	new file:   assets/sprites/groundunits/melee/red/moving/up_1.png
	new file:   assets/sprites/groundunits/melee/red/moving/up_2.png
	new file:   assets/sprites/groundunits/melee/red/moving/up_3.png
	new file:   assets/sprites/groundunits/melee/red/moving/up_4.png
	new file:   assets/sprites/groundunits/melee/red/moving/up_5.png
	new file:   assets/sprites/groundunits/melee/red/moving/up_6.png
	new file:   assets/sprites/groundunits/melee/red/moving/up_7.png
	new file:   assets/sprites/red_melee.dspr
	modified:   assets/worker.res