Created class about particle filtering but not defined
Adding methods to manage buffers in OpenGL
Creating base class for managing OpenGL buffers
Created project for vs2015. Created BufferObject.cpp
Interface of BufferObject
Coding particle filter class using framebuffer to store information about particles in the GPU
Coding ParticleFilterGPU initialization. Added shaders but not coed
Fixed particleFilter project to be used with vs15
Added template for particle filter shader
Fixed vec and mat classes of BASE GLHL