#123 - fixed docs
Texture; default id should be unique
Tests; sprite; add tweening to test
Physics; deflect; update for latest deflect physics bindings
Merge pull request #155 from KeyMaster-/master

Added static functions Add, Multiply and MultiplyScalar for #136
Merge pull request #148 from jonathanhirz/master

#123 - fixed docs
Batcher; fix #158; add sequence for failsafe sorting
Tilemap; fix #157 - Tiled importer used to have custom base64, re-adding as using haxe base64 decoder breaks loading these type of maps. I will create a proper test case as to why -  For what it's worth, no other base64 decoder I could find online would accept the specific data either at least, not show its values.
Camera; fix option assignments being ignored, this was due to older stupid code. Thanks @KeyMaster- for reporting and finding the fix/bug
Tests; minor cleanup and fix auto decompose flag breaking the tests
Tests; unit; update to use proper equality test for floats so they pass as expected
Shader; web prefix injection was breaking due to missing newline (thanks @DjPale for digging in and finding this)
Entity; add name_unique flag for entity options, when creating multiple-similarly named sprites it's helpful if they have a unique name automatically, using the base name property + the entity id. the pattern is name = name += '.' + id. See tests/features/sprite/ for example, where the name is set to `example` and the sprites names become example.1cCPkU example.bMZj5 and so on.
Entity; fix previous commit missing the id (one extra undo whoops)
Scene; add warning when adding duplicate named entities for clarity
Scene; add get_named_like compliment for name_unique usage. Take note of the documentation in the code regarding behaviour and cost etc
Small improvements to MeshComponent

- Adds optional constructor arguments
- Streamlines creating instances of MeshComponent
- Brings MeshComponent in line with the luxe options-initialiser style
- Provides a default name 'mesh' to MeshComponent instances
Typo fix

Oops.
Styling fixes.
MeshComponent fixes

- Removed redundancy in MeshOptions storage
- MeshOptions now required by the constructor