changed 'game_status' to 'proximity'
changed 'active?' to 'proximity_to_rabbit?'
added styling to second page
GameStatus class methods changed to instance methods
game status update pulled out of 'which_zone?' method
player_location method name changed to update_player_location
update_player_location method refactored
find_rabbit method added to Game class
hunter? method added to Player class
zone radiuses added as constants
Merge branch 'dev_branch' into proximity_zones
added new rabbit marker style
tweak a little bit in UI and markers not showing
merged with dev_branch
map and street view are side to side, update some ui stuff (bg,margins,colors)
GameStatus initialised with and instance of the current game
added #update_position and #rabbit? to Rabbit with tests
Proximity Class created which initialises with a hunter and rabbit
updated 'it block' descriptions
updating the update method