Added getter for pieces
Added ResourceTile types and dice values
Fixed constructor check in ResourceTile
Added some dummy resource hexes to have something to look at
Simple color-based tile renderer
Added Resources class
Extended Player class
Extended GamePiece with getCoordinate and getBoard
Adding Settlement/City header file (with a CornerPiece interface) and a
road header file
Added tile rendering based on images
 Committer: Alex>

 On branch board_data_struct
	modified:   ../Makefile
	modified:   ../include/GameBoard.h
	modified:   ../include/GamePiece.h
	modified:   GameBoard.cpp
	modified:   GamePiece.cpp
	new file:   board_layout.txt
	modified:   src/GamePiece.cpp
	modified:   src/board_layout.txt
	modified:   src/board_layout.txt
	cleaned up board diagrams in board_layout
Changed GetNeighbors to GetNeighboringSettlements (I believe that was the intended functionality) and implemented it.
Merged together old board renderer with master
Merge branch 'boardRendering'
Merged in Paul's and Alex's branches.
Merged in latest from Paul
Merge branch 'master' into Paul