Added possibility for crypt spiders to randomly walk more than 1 tile to make moves smoother
+ fixed credits
+ small fixes
part of #322
Workers should try to pickup treasury
Just for fun as it's pretty easy with previous commit ^^
fixes #261
Merge pull request #344 from Bertram25/development

Typos + MSVC version defines fix.
Merge pull request #341 from hwoarangmy/development

Implement crypt logic
Added support to make an entity translucent, and used it to show when a boulder trap is deactivated.

Fixes #294
Applied the code guidelines on the GameEntity class.

Part of #91
Compilation fix after rebasing.
Apply fixes/improvements suggested by @hwoarangmy :)
Adapted the code to handle activation per trap tile.

As discussed with @hwoarangmy. :)
Merge pull request #342 from Bertram25/boulder

Added support to make an entity translucent (For the boulder trap) + game entity class cleanup.