Simple hit model
Killing happens
Dead people now shoot no longer

At this point it seems like randomly choosing targets results in a group
outmatched one-to-three being able to afflict around 80% of their own
strength in casualties to the enemy.

This sounds about right and explains the idea behind only attacking with
much greater numbers. Losing almost a third of your soldiers is awful.

And that's why I need to deal with the tactics/strategy part, too. But
the casual pewpew simulator part seems fine.
Why were those deps there anyway