draw graves by saving and loading them from memory
muuuuUUuuUultiscreeeEEeeEeeeEn graveyard
map in twoooOOoOoOooOooO dimensiooooOOoOoOoOns
fence it in
now with haaaAAAaaAAAauuUUUuuUnting
run human run
run in random directions
a new human for every screen
correct bounds for grave making/drawing
human runs away from ghost on first scare
smaller graves (but more of them!)
open some of dem graves

(don't spawn an open grave on the starting screen)
spooOoooOky gate for atmoooOoOoOoOOsphere
make the human's head bigger so they can't escape
tweak starting locations to fit new grave layout
keep track of which screen the human is on
hit 1 to reset the human's position

sometimes the human gets stuck or they escape the bounds of the map
fix ghost idle

when I moved ghost idling to saving into memory I broke it
close graves when humans fall into them

*note this also adjusts the humans height to 7, which was changed
sprite-wise a while back*
odear god this code is starting to get really messy
refactor: human scared

save human scared value in memory so that v7 becomes available