LaunchELF wip6 (2014.03.26)

LaunchELF wip6 (2014.03.26)
-crazycat: 64-bit support (files larger than 4Gb)
-SP193: added support for disks larger than 1Tb
-added full support for all partitions in HDD manager (except of __mbr
partition):
-you can rename any partition;
-you can delete any partition except of partition started with "__" (it
is PS2SDK feature);
-returned support for codebreaker partition (don't forget that it can be
broken);
-now all partition recognized by partition flag (0x0001 - mbr, 0x1337 -
HDL partition, 0x0100 - PFS partition)
-if you press Square on HDL partition - you can load HDL info, if you
press Square again - you can unload HDL info (it is needed for renaming
HDL partition without reloading HDD manager);
-you can expand only PFS partitions;
-now uLe support official hdd loading path, after loading he mounts
partitions from where it is loading into pfs0:/, so now you can simply
load LAUNCHELF.CNF which is placed in the same place as uLe.
e.g. hdd0:/__sysconf/FMCB/
-now you can load and save configuration files (including ipconfig.dat)
from everywhere
-you can place LAUNCHELF.CNF in the same folder where is uLe placed
-if you inject it in partition header via PATINFO it now tries to read
LAUNCHELF.CNF from the root of partition if it is in PFS format. If it
is not pfs partition it tries to load it from hdd0:/__sysconf/FMCB/
(specially for l_oliveira)
-fixed problem with "X" and "O" button swap
-fully rewrote code for HDD manager. Tested with my 40Gb disk with 200
partitions.
-now all partitions which names are started from "__" are browsable;
-hide DELETE menu entry in HDD manager for partitions which are started
from "__" (because PS2SDK has a bug - so these partitions cannot be
removed)
-now it is possible to launch uLe from mbr (thanks kHn for tests and
providing mbrs)
-used latest ps2sdk so problem with chinese adaptors and big disks is
probably solved
-removed 2Gb limit for single partition unit
-now expand function works with all partitions
-now we can create "__" partitions larger than 2Gb
LaunchELF wip7 (2014.04.06)

LaunchELF wip7 (2014.04.06)
-l_oliveira: Added message about HDL game unloading
-Rewritten tutorial for compiling uLaunchelf. You need to specify
$PS2SDKSRC (which is actually git repository) and run prepare_main.sh or
restore_ps2sdk.sh.
-fixed one warning in the libcdvd library
-now all libraries will install into $PS2DEV
-partially reverted hdd_manager - now it loads hdl_game partitions much
(i mean MUCH MORE) faster (thanks to l_oliveira)
-all source text files converted into linux format
-returned special symbols like triangle, square etc.
-now samba modules compile only when SMB flag is set (by default SMB =
0)
-changed cdinit argument so now ule dont have to freeze with disc
control on on SCPH-5xxxx
-removed libjpg library, now is used the one from ps2sdk-ports
-fixed some warnings in vmc
-and of course everything is built with latest ps2sdk
github bug

github bug
LaunchELF wip7 (2014.04.06) (reupload)

LaunchELF wip7 (2014.04.06)
-l_oliveira: Added message about HDL game unloading
-Rewritten tutorial for compiling uLaunchelf. You need to specify
$PS2SDKSRC (which is actually git repository) and run prepare_main.sh or
restore_ps2sdk.sh.
-fixed one warning in the libcdvd library
-now all libraries will install into $PS2DEV
-partially reverted hdd_manager - now it loads hdl_game partitions much
(i mean MUCH MORE) faster (thanks to l_oliveira)
-all source text files converted into linux format
-returned special symbols like triangle, square etc.
-now samba modules compile only when SMB flag is set (by default SMB =
0)
-changed cdinit argument so now ule dont have to freeze with disc
control on on SCPH-5xxxx
-removed libjpg library, now is used the one from ps2sdk-ports
-fixed some warnings in vmc
-and of course everything is built with latest ps2sdk