merge CCNodeRGBA to CCNode, merge CCLayerRGBA to CCLayer
add CCNode::getCascadeBoundingBox()
CCScene inherited from CCLayer
add CCNode::getDrawDepth()
implement touchable CCNode !
add sample touchablesprite
cleanup
rename CCScale9Sprite:create(CCRect capInsets, const char* file) to CCScale9Sprite:createWithInsets
Merge branch 'fix_CCScale9Sprite_create' into devel
update player mac
add CCBone missed methods
remove ccp()
add CCParticleSystem::getTimeScale(), setTimeScale()
fix player mac
add CCTextureCache::addImageAsync() luabinding
update player mac
add display.addImageSync()
add display.addImageSync()
update framework, tests
rename some API