libgdx setup with ashley
hide asset folder
AssetPacking for automatically getting Atlases
VisibleComponent and VisibilityProcessor
Basic input, movement. Comments
Improved interpolated movement; Transform/Movement Component rework
Now with camera-follows-player!
TileComponents and Processor
CollisionProcessor, DeathProcessor, ColissionProcessor(Partly), DamageableComponent, CollidableComponent, AttackerComponent, Touch Input in controller ++
Merge branch 'develop' of https://github.com/warreq/Scamp into develop

Conflicts:
	core/src/com/warsheep/scamp/Scamp.java
	core/src/com/warsheep/scamp/components/ECSMapper.java
	core/src/com/warsheep/scamp/components/TransformComponent.java
	core/src/com/warsheep/scamp/processors/ControlProcessor.java
Mostly-working MapImporter. Floor drawn on top of people :(
Mostly-working MapImporter. Floor drawn on top of people :(
Merge. Moving now crashes. Why? :(
My bad, holmes. Fixed.
1st take at TilePosition implementation
Merge branch 'develop' of https://github.com/warreq/Scamp into develop

Conflicts:
	core/src/com/warsheep/scamp/Scamp.java
Small fixes
AIProcessor and AIControllableComponent implemented, StateComponent added, Collision, Death, and Combat Processor changed ++
updated Ashley; now Rendering with SortedIteratingSystem
Merge branch 'develop' of https://github.com/warreq/Scamp into develop

Merged the improved collision and AI on develop with the new
VisibilityProcessor.

Conflicts:
	core/src/com/warsheep/scamp/Scamp.java