delete extra .meta file
add kevin’s robo sprites
find players by PlayerController rather than tag
add animated sprites to test level
add idle method to PlayerState to turn off RoboRun animation
flip sprite when running left & right
add RoboJump sprite sheet and jump, fall, and land animations
add jump, fall, and land states to animation controller state machine
use animator state machine triggers rather than calling play animation directly
fix: moonwalk, mini-robo, and slow transitions
fit BoxCollider2D to animated sprite (width: 0.4)
speed up run/idle transitions
reduce max ground velocity to 10
Merge branch 'sprite-animation'

Conflicts:
	Assets/Animations.meta
	Assets/Images/Resources/Platforms.meta
	Assets/Prefabs/2_blocks.meta