node generation between rooms, fixed crosshair still showing at ending
Merge branch 'zhandev'

Conflicts:
	Assets/Resources/Guard.prefab
Merge branch 'PrettyPrettyTymko'

* PrettyPrettyTymko:
  Fixing the LastNode error introduced a bug. I squished it.
Merge branch 'PrettyPrettyTymko'
Merge branch 'PrettyPrettyTymko'
small refactor in buildingGen
Merge branch 'zhandev'
Fixed freeze on node dual class.
fixed single canreset nodes