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Keep a copy of application in master

Main app dev is happening on the gh-pages branch(es)
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Moving FPS counter to main toolbar
Voxel inherits from mesh for raycasting
Formula for sphere radius at height + tests
Experimentation with procedurally generated sphere
Hack to get trully unique coords and also test for close enough seanarios
Rename method name equalsWithinTolerence
Merge branches 'feature03022014' and 'master' of https://github.com/wtarr/Thesis into feature03022014
Properelly implemented procSphere.  Working on generating faces that can be used for Voxel corner State testing
more attempts at meshing the sphere *le sigh!*
Working on algorithm to apply faces.  Poles working, body half working but progressing.
Meshing algorithm is now working
Some renaming.  Alteration to gui to add button to fill mesh.
Fixed meshing algorithm so that multiple segments sized spheres can be accommodated.
Offloading face position calculation to web worker.