Particle
Scripts get the character animator from the movementscript, so it doesn't need to be specified several times.
Added collided state to the character animator.
Merge branch 'master' of https://github.com/Raful/Hoverboard into Robbin

Conflicts:
	Hoverboard/Assets/Script/Character/HoverBoard/Jump.cs
particles on BOARD!
Merge branch 'Niklas'

Conflicts:
	Hoverboard/Assets/Prefabs/Character/Model.prefab
Merge branch 'master' of https://github.com/Raful/Hoverboard into Erik