Just refreshing my memory on using GitHub and Git
Updated dungeoncrawl.capx

I've recreated the Canal Level in dungeoncrawl.capx and I've connected
it to Room 2 (the door that was originally closed closest to tentacle
monster). I got the hero to move around inside my level, however, I'm
currently trying to figure out why he's showing up behind the door and
not in front of it.
Updated dungeoncrawl.capx

I've created some new sprites and updated the In Game event sheet so
that I could start getting bridges to open and close with a lever.
Updated dungeoncrawl.capx

Changed functionality of accessing bridges from position change to
rotation change. Added some more PSD and png files for the placeholder
bridges. Did some very minor level design work just to verify that
bridges worked and were accessible.
Updated dungeoncrawl.capx

Updated Ledge functionality to include blue stone tiles and wooden
platforms for Canal Level. This does make the wooden platforms in Room 2
a bit awkward, but I figured the level design would change as needed. If
there is a reason the player shouldn't hang from wooden ledges, I can
adapt the Canal Level as needed.
Level Design

Starting to flesh out the player path in Canal Level. So far, this only
takes into account opening and closing bridges; I haven't created spaces
for harpoons yet, I only know where I would like them to be.