Full loom fixes. Loom now uses system similar to Barrel to record how to make cloth. Added silk and burlap recipes to loom. Added rotation to loom. Localized loom.

Fishing rod texture now broken. Don't fix this, they're getting brand new textures soon.
Should fix willow trees
Fixed the damage tick issue when the player is being healed. It's odd that this alone was the fix but SSP and SMP testing looked like normal damage animations sill play just fine.
Renamed back to ItemYarn
Disabled Baby Zombies for now and fixed Zombie Reinforcement spawning causing vanilla zombies to spawn.
Fixed water looking like its always flowing.
Fissures and Fissure Clusters are now a bit more rare. The maximum depth of fissures has also been decreased. Fissure pools should also have more liquid than before.
Adjusted hot spring regen
Fixed snow spawning on top of incorrect blocks.
Fixed fissure crash
TFCBlocks.Snow now maps to the vanilla snow_layer block for easier access. Oceans shoudl now properly have sandy bottoms.
Fixed compiled ASM crash because I used the wrong obf method name.
Widened spawn params for jungle trees.
Adjusted player spawn parameters
Hid some of the overlay debug info behind an isDebugMode check
Adjusted nutrition drain amount.
Added meal textures. Fixed some bugs with foodprep.
Added an inventory hotkey for merging food stacks. Hover your mouse over a food item and pressing S on the keyboard will cause an inventory search for food of the matching type and will automatically merge the items as if the player did the process manually.
Added new inventory hotkey for trimming decay. Pressing D with a knife in your inventory will attempt to trim decay from all food in your inventory.
Merge remote-tracking branch 'origin/master' into StaticTrees

Conflicts:
	src/Common/com/bioxx/tfc/WorldGen/Generators/Trees/WorldGenCustomWillowTrees.java