Fix Freelook on Linux and add speed reset.

Should fix issue 7692.
Also fixes issue 7147.

I have no idea if these changes will affect Mac or Windows users, so please test.
Update freelook description.
Updated GCM references to ISO
Added projection matrix epsilon that fixes depth clipping issues in some games
VideoConfigDiag: Updated video resolution description

Changed description to recommend selecting "auto"
Make expansion interface interrupt updates thread-safe (fixes loss of audio in Super Mario Sunshine on lower-end systems.)
JIT: micro-optimize cmpXX a bit more for lower latency/code size
JIT: use BLR optimization to avoid anding LR with 0xFFFFFFFC

Should save roughly one instruction per blr.
JIT: reorder blr comparisons

This should allow macro-op fusion in blr instructions.
JIT: optimize mulhwu
JIT: merge fcmpx and cror

Almost all uses of boolean condition-register ops in real code seem to be
the combination fcmpx + cror (e.g. for <= or >=). This merges the two.
JIT: optimize crclr special case of crxor
JIT: flush unused registers during branch merges

Also correct some flags in interpreter tables.
Remove dumb getPointers that actually want the whole memory block.

The whole memory block is accessable globally anyway. Much
cleaner!
And clean up this GetPointer() while I'm here.

It will probally be replaced later.
Removes Qualcomm's rotated framebuffer bug from DriverDetails.

Due to changes in how we render to the final framebuffer we no longer encounter this bug.
With the change to post processing being enabled at all times and no longer using glBlitFramebuffer, Qualcomm no longer has the chance to rotate our
framebuffer underneath of us.
Adds a DriverDetails bug to track Qualcomm attributeless rendering.

This particular issue was fixed in the v66 (07-08-2014) development drivers from Qualcomm.
To make sure we cover all drivers that may or may not have the issue fixed, make sure to mandate v95 minimum to work around the issue.
The next commit is the actual work around for post processing for this.
OGL: Use unique_ptr instead of pointer when taking screenshot.
BootManager: Get rid of unnecessary forward declaration
CheatSearchTab: Improve localization possibilities for a string

Numbers might not always be right-aligned for every language.