Project structure reconfigured for multiplatform(android, desktop, web, ios)
Removed box2d(will write physics manually)
replaced box2d with custom physics
Physics for maryo done for enemies todo
Fixed 'grounded' detection
fixed collision detection with world(needs testing on low fps)
Resized maryo bounding box
Added icon back(dont know what happened with it)
Flyon physics fixed
Changed app name
furball physic, testing
Replaced libgdx's 'Array' class with 'ArrayList' from java in Level for holding game objects
There was an issue with 'Array' where random elements were becoming null
This will have performance penalty
Fixed physics for furball
Revert "Replaced libgdx's 'Array' class with 'ArrayList' from java in Level for holding game objects"

This reverts commit 85ed0c3c42208980adfd6f92f9cbab92c7089f6b.
Merge branch 'multiplatform-config' of https://github.com/pedja1/SMC-Android into multiplatform-config
Added icons for desktop
Fixed furball physics(for the last time i hope)
Finished Main Menu
Fixed preferences (sound, music)
...
Fixed immersive mode on 4.4 Fixed game resuming
Pause screen
Started working on selection screen