Handle drawcalls of 0 indices/vertices without crashing.
Hide highlight verts button when not in mesh view
Take UAV type from resource not shader type, for correct size
Add IronPython 2.7.4 to project
Make sure public function is properly invoked :)
Add Interactive/script running python shell window
Fix cp typo in distribution script
Speculative fix for System.OverflowException

* Crash report came in with System.OverflowException inside FillPolygon,
  but I don't see a way for these values to get too large (or invalid
  some other way).
Removed unnecessary newlines.
Merge branch 'master' of https://github.com/baldurk/renderdoc