Slightly smoothed out magnet force at close distances
energy distribution is FIXED. now I just need to get the projectiles back
projectiles are back and better than ever
added a couple of icons
Merge branch 'dev' of https://github.com/alex-lawson/sb-automation.git into dev-magnets
Added energy consumption to conveyorbelt, jumppad, levitationpad, pump, and reformatted some of the code
Merge branch 'dev-pipes' into dev
Merge branch 'dev-magnets' into dev
Fixed magnetize duration resets, scaled magnetize monster cost based on how much time was added
Merge branch 'dev-pipes' into dev
tagged creative recipes to use TR only
fixed modinfo file
Storage API update
- added consideration for max item stack sizes
- upgraded returnItem and added returnItemByName (#32)
- added canFitItem function and used it in storeItem (#29)
updated modinfo
Merge branch 'dev-entities' into dev
merged pump code and removed some debug logging
added anchors to hopper and ejector (#41)
updated energy transfer projectile sprite (#43)
Added energy usage to extractor