2D Buttons

Does not work.
Fixed an inaccurate comment
2D Buttons

Still not working.  Added a vertexbuffer builder for 2D objects.
Audio (WIP)
Sound Works (only one song for now, no sound effects)
There's shooting now (space key)
Fixed some project settings
Add FMOD lib and dll
Improved shooting and moved most of the ship's functionality to Ship from DemoGame
Added sound effect
Merge branch 'Ian-Development'

Conflicts:
	DX11_Game/DirectX11_Starter/DemoGame.cpp
	DX11_Game/DirectX11_Starter/DemoGame.h
	DX11_Game/DirectX11_Starter/DirectX11_Starter.vcxproj.filters
	DX11_Game/Resources/Shaders/ColoredPixel.cso
	DX11_Game/Resources/Shaders/ColoredVertex.cso
	DX11_Game/Resources/Shaders/FontPixel.cso
	DX11_Game/Resources/Shaders/FontVertex.cso
	DX11_Game/Resources/Shaders/SkyboxPixel.cso
	DX11_Game/Resources/Shaders/SkyboxVertex.cso
	DX11_Game/Resources/Shaders/TexturedInstancedLightingPixel.cso
	DX11_Game/Resources/Shaders/TexturedInstancedLightingVertex.cso
	DX11_Game/Resources/Shaders/TexturedInstancedPixel.cso
	DX11_Game/Resources/Shaders/TexturedInstancedVertex.cso
	DX11_Game/Resources/Shaders/TexturedPixel.cso
	DX11_Game/Resources/Shaders/TexturedVertex.cso
Added Shaders
Fixed things
Buttons now have a transform capabilities.
edits
Setting Up Buttons and Click Detection

Set up a button with x, y, width, and height values.  Can tell when
clicked on.
Merge branch 'John-Developement' of https://github.com/jah6842/Juicy into John-Developement

Conflicts:
	DX11_Game/DirectX11_Starter/Button.h
	DX11_Game/DirectX11_Starter/DemoGame.cpp
	DX11_Game/Resources/Shaders/2DPixel.cso
	DX11_Game/Resources/Shaders/2DVertex.cso
	DX11_Game/Resources/Shaders/ColoredPixel.cso
	DX11_Game/Resources/Shaders/ColoredVertex.cso
	DX11_Game/Resources/Shaders/FontPixel.cso
	DX11_Game/Resources/Shaders/FontVertex.cso
	DX11_Game/Resources/Shaders/SkyboxPixel.cso
	DX11_Game/Resources/Shaders/SkyboxVertex.cso
	DX11_Game/Resources/Shaders/TexturedInstancedLightingPixel.cso
	DX11_Game/Resources/Shaders/TexturedInstancedLightingVertex.cso
	DX11_Game/Resources/Shaders/TexturedInstancedPixel.cso
	DX11_Game/Resources/Shaders/TexturedInstancedVertex.cso
	DX11_Game/Resources/Shaders/TexturedPixel.cso
	DX11_Game/Resources/Shaders/TexturedVertex.cso
Merge branch 'master' of https://github.com/jah6842/Juicy into John-Developement

Conflicts:
	DX11_Game/DirectX11_Starter/Constants.cpp
	DX11_Game/DirectX11_Starter/Constants.h
	DX11_Game/DirectX11_Starter/DemoGame.h
	DX11_Game/DirectX11_Starter/DirectX11_Starter.vcxproj
	DX11_Game/DirectX11_Starter/DirectX11_Starter.vcxproj.filters
	DX11_Game/Resources/Shaders/ColoredPixel.cso
	DX11_Game/Resources/Shaders/ColoredVertex.cso
	DX11_Game/Resources/Shaders/FontPixel.cso
	DX11_Game/Resources/Shaders/FontVertex.cso
	DX11_Game/Resources/Shaders/SkyboxPixel.cso
	DX11_Game/Resources/Shaders/SkyboxVertex.cso
	DX11_Game/Resources/Shaders/TexturedInstancedLightingPixel.cso
	DX11_Game/Resources/Shaders/TexturedInstancedLightingVertex.cso
	DX11_Game/Resources/Shaders/TexturedInstancedPixel.cso
	DX11_Game/Resources/Shaders/TexturedInstancedVertex.cso
	DX11_Game/Resources/Shaders/TexturedPixel.cso
	DX11_Game/Resources/Shaders/TexturedVertex.cso
Drawing Buttons
Added alternate firing modes (not currently tied to absorbing enemy shots)