Try harder to find a mod container.
And make a loud message if there isn't a modcontainer found, substitute Minecraft. In general, this can only happen
for coremods not properly registering their code. Closes #363
Bump gradle wrapper to 1.10
Ensure we check both item and block registries when finding valid IDs. Should fix #365
Tweak so that writing to the context will automatically send a message back to
the originator in handshakeestablished.
Fix obf error when right clicking a Empty Map.
Clean up FMLEventChannel. Closes #367.
Update MCP mapping snapshot to latest crowdsourced names.
Fix isRemote, this is integral to so many parts of the code, everyone knows it by this name, People should not change it.
Prevent players from logging in until server has finished starting.

This improves server security as it guarantees no players will be
allowed to connect until the server has fully initialized.
Fix ExampleMod.java for build #1024+
Try and handle removal of mods a bit better. Currently no way to allow a world which has missing
blocks to load - but i have the code in place to allow it i think.
Fix failing to load a world with missing mod blocks and items. There will be a way to force worlds to load
when stuff is missing, but for right now, it will fail as this is "world safe".
Some argumentation
Prevent player dat files getting reset during disconnects.

Since FML nulls out the player's playerNetServerHandler during login, we need to
make sure that writePlayerData does not attempt to overwrite the player's dat file
if the player disconnects during the "Logging In" process.
Merge pull request #371 from bl4ckscor3/patch-1

Fix ExampleMod.java for build #1024+
Merge pull request #373 from bloodmc/master

Prevent player data getting reset during disconnects.
FML expands S3F to support payloads up to 2 megs in size. Should be transparent
Reload game settings after mod loading is finished to capture mod keybindings. Closes #378
Kill the modEventTypes list, register anything that extends FMLEvent, Fixes MissingMappingEvent handler, and any future events added.