Fixed an oversight in DRLA checking for auto-selling items, fixed an issue where auto-selling checks wouldn't work properly when entering a new level due to the item data not being rebuilt, fixed a large offset gap with the weapons shop page display
Added Toxicity Flat system where standing on certain flats will increase your Toxicity, also added a Detox Stim which will completely clear your Toxicity levels
Getting caught in a Barrel's explosion will now toxify you
Fixed some more Auto-Sell bugs
Boots with 100% protection will prevent you from taking toxicity damage
New low health sound
Forgot to remove this
Fixed some weird behavior with summoning
Updated DRLA Monster Pack for Beta 4
You can now summon Heavy Revenants
Clips should now properly spawn Pistols in DRLA
These should be flagged as net
Re-wrote how Toxicity handles damage floors and damage from barrels to be more "flexible"
Fix the RL barrels to do toxicity damage
Don't spawn auras for monsters we cannot see

This fixes performance issues with fancy auras on maps with high monster
counts, and prevents auras from giving away the location of monster
closets.
These were added but the spawners didn't use 'em
Agony Elemental needs its' spawns replaced too
Extras: Big partial update

The most important aspect of this update is that the gibbers were
compressed into a more readable and versatile form. As a result, blood
colors are now appropriately handled by gibbers without special
requirements, and bloody chunks will now spray across the room,
preserving the original actor's velocity, when they're hit with a
powerful weapon and gibbed and sent flying.
Fixed an old outstanding issue with Brutal Doom's patch since I removed the Runes a while back
Changed the max save amounts for DRPG Armor to be less OP, fixed the icon for the Lightamp