initial testing commit
beginning room selection system
sorted project files
basic health bar

two sprites for different colors - green bar shrinks as health drops
implemented hit damage numbers
various changes

-enemies no longer all at once
-hit numbers now disappear after 5 seconds
-created point light illuminating player
-blade now deals 25 damage when clicking
-beginning work on ghost blade
screen now shakes when sword hits
various changes

-hit numbers now fly in random directions; makes it easier to identify
how many hits registered

-new ghost sword mechanics:
right click - creates non-damaging sword image at sword location
left click - all sword images fly towards mouse dealing damage
Enemy Spawner with bugs
Nut Moch

Forcing me to commit to switch branches...
fixed enemy spawner - ben you're welcome

now uses gameObject.find() to find player object instead of member
references
reworked enemy health system, stats in general

-all enemy stats now rely on script "enemyscript" making GetComponent on
different types of enemies a million times easier
various changes

-sword reworked into chainsaw-like weapon; quickly deals 4 damage per
frame (will put normal sword mechanics in when animatons are present)
-implemented simple flying enemies; move in one direction only
-beginning more complex flying enemies (rotate according to player
position)
-finally put walls and more generally more fitting test environment
second commit - forgot to close monodev
beginning level designs + npcs, other changes

-added ghostblade trail
-trails now disappear after projectile
changed placeholder scenes
various - notably new art assets + bumpmaps

-new background and normalmapping
-working on rooms 1, 2, 3
-working on converting all scripts to c#
-arrows now detect collision much more reliably
continuing level work
Merge remote-tracking branch 'origin/test'

Conflicts:
	Assets/Tests.unity
	Assets/scripts/enemy/testenemy/enemyarrow.prefab
	Assets/scripts/hud/CameraFollow.cs
	CastleRecovery.userprefs
	Library/CurrentLayout.dwlt
	Library/CurrentMaximizeLayout.dwlt
	Library/InspectorExpandedItems.asset
	Library/ProjectSettings.asset
	Library/ScriptAssemblies/Assembly-CSharp.dll
	Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	Library/assetDatabase3
	Library/expandedItems
	Library/guidmapper
	Library/metadata/83/8349a713291152343aa2f2c46f7cf0fc
	Library/metadata/a2/a2a041d0a93b7194e8684386b8577414
	ProjectSettings/InputManager.asset
	ProjectSettings/ProjectSettings.asset
	ProjectSettings/QualitySettings.asset
	ProjectSettings/TagManager.asset

git commit