Beefing up material parser's renderstate defintion detection.
Skipping sampler state parsing for now. Slight UI tweaks for material compiler. Added new error message for compiler.
Project restructure
Added test project. Added ninject dependency injection setup. Added new content pipeline tool app. Refactoring.
ripple updates, xenon.ninject fixes
Added tests for GameClock. Added tests for material parser
added tests for xef savable writer
checkin for bdubs partay
rebuilt material compiler with a more OO design, added some testing ground work around it
fixed embedded resource locator + tests
end to end for material compiler
Refactoring and added tests
Further updates to material pipeline. Refactors for module code
Some files with changes that I don't remember if I need or not