FlxGamepad: support circular deadzones as well by adding deadZoneMode, closes #1176
FlxGamepadAxes -> FlxGamepadAnalogueStick
FlxKey is now dedicated to identifying keys (by string, keycode or enum value). Use FlxKey instead of FlxKeyName. FlxKeyInput typedef now used for actual key inputs.
Remove trace.
Moved FlxGamepadAnalogStick into FlxGamepad.hx, Analogue -> Analog
Merge pull request #1177 from Gama11/gamepadDeadzoneFix

FlxGamepad: support circular deadzones as well by adding deadZoneMode, closes #1176
Merge branch 'FlxKey_improvement' into dev
Minor fixes for #1182
Merge pull request #1174 from steverichey/dev

FlxEmitter refactor, closes #587
removing empty lines in mapdata string (fix for issue #1187)
graphic asset reloading
FlxMouse: fix possible removeChild() exception
FlxKeyboard: fix _keyList indices + add missing PRINTSCREEN (#1182)
Bitfive compile fix (f6f205681c8b0f31d4d44bb380bab4396fea6f61)
Update CHANGELOG.md
flxemitter: fix setting useVelocity, useDrag, and useAcceleration
flxrange/flxpointrangebounds: fix param name, Null<Float> -> Float