Fixed jumping
Changed the grass in level 1. Added the new grass art and a new grass(type 1) foreground. Changed the lilypad to be compatible with Unity and added it to level 6. Added a temporary mosquito sprite and create a moving prefab for it. Created a sprite generator that shoots out mosquitos. Changed the root in lv6 to have a edge collider. Continued to add the left and right boundaries to prevent player from leaving the game play area.
Merge branch 'EDevelopment'

Conflicts:
	OriginalOrigins.git/branches/Assets/Scenes/Level1.unity
	OriginalOrigins.git/branches/Assets/Scenes/Level6.unity
Created cut scene 1, added my last 8 hours of work. Theres a ton of changes.
Deleting old files
updating
Merge branch 'damien'
Merge branch 'master' of https://github.com/Dgilliams/OriginalOrigins

Conflicts:
	OriginalOrigins.git/branches/Assets/Scenes/Level7.unity
Made lvl6 restart on death, made minor art changes to other levels
Merge branch 'damien' of https://github.com/Dgilliams/OriginalOrigins into EDevelopment
Attempt to fix the EDevelopment Branch
Added worm assets, added new pipe asset, added worm movement script, added kill script, and fixed jumping for all levels
Merge branch 'master' into damien
Merge branch 'damien'