Adding ToolWindowManager
Updating MOC
Using tab manager
init materials to have scale of 1 and offset of 0
Fixing Shader pre processor adding shader objs
recursive # allowed,
cleaning up
adding better main for frag shaders that looks at diffuse texture
Saving Shader objs in their own vector
adding working director to resource manager
formatting
fixing preprocessor error
adding getter for shader uniform pointer
Fixing texture info pass to hardware to gen buffer
updating uniform in material