autosave: initial implementation
autosave: combine the two event handlers into a closure
autosave: save on game end
autosave: name files _autosave1 to _autosave9 (and _exit on game end)
autosave: note deliberate retention of state across games
MainMenu: Replace quickload button by 'Continue game'
Merge branch 'autosave'
Properly encapsulate Sector::System.
Defer assignment of faction to Sector::System until first use.
Whitespace fix in Changelog.
auto-commit: translation updates
auto-commit: translation updates
Merge remote-tracking branch 'lwho/faction_assignment'