- Added SkinnedEffect to the content pipeline.
- Added new VertexElementFormat members.
- Added a new SurfaceFormat member (Vector3).
- Added new structures: Byte2, Byte4, Short2, Short4, Int2, Int3 and Int4.
- Added a new VertexElementFormat: Short.
- Added new formats for VertexChannel, DataReader and DataWriter.
- Fixed the skinning shader (float3/float4 conversion).
- Fixed BoneID generation in ModelImporter (Vector4 -> Int4).