createPowerup now exclused shield location to spawn.
Global player id is now passed to player window.
Moved variables to usersettings
Added a chooser so that not the shield is excluded from random x and y, but only for one.
Only emit to new player so that only his global id is modified.
Settings: min and max edit for your own liking when testing.
Servergame now just sends over the global ID which is chosen.
Now newly added players can get powerup drops as well.
Merge branch 'development' of https://github.com/olafmaas/contextprojectgroep6.git into development