Organization!
I have something in here. There is something in there for pretty much all the fields that will be needed. I'm experimenting with enums stuff, but I'll figure it out soon.
Res class created to read, although the implementation isn't done.
Planet and Continent probably doneish.
Created abstract Territory class for everything and made everything comply.
Decided that only Continent really needs a Res object and that resources will gotten recursively.
Complementary decision: won't rewrite data for each level all the time, because I think that would be slower. (because it would all the recursion all the time)
Now I tried to tie it off by getting the Res class to R/W, but I forgot Scanner doesn't write. So I'll have to do crap with Path and bufferedReader/Writer, I think.
Update README.md
Addded Runner to demo. Fixed some issues, especially in Continent (constantly created new Res object, heheh). Planet and Continent oddly don't get names...
But I think the export to Eclipse might have worked. I can't really tell.
Merge remote-tracking branch 'origin/WorldGen' into WorldGen
Something happened. Mostly minor things in Planet and Continent
OK, I added a Res to each territory (if you don't want it, revert). Also got Res to read write from resource files.
Merge remote-tracking branch 'remotes/origin/master' into WorldGen
Merge branch 'master' of https://github.com/CS-196-Space-Colonization/Game

Conflicts:
	README.md
AKA Stuff