namcos1.c, namcos86.c: fix flipscreen after core changes, add SCREEN_RAW_PARAMs [Alex Jackson]
Whoops, forgot this (nw)
Fixe leland games crashing regression (nw)
better
Reduced tagmap lookups in dai3wksi.c (nw)
new WORKING game
x2222 (prototype) [David Haywood, se yong Jang]

this is kind of interesting, it's like G-stream hardware, but with raw 16bpp RGB graphics instead of 8-bit indexed.

We lack a sound ROM, I'm assuming it should be an OKI like G-Stream, although I'm not 100% certain.

The program rom we use doesn't match the sprite rom we use, it's an earlier revision.  This causes the boss graphics to be corrupt.

The code we're using is for a 5 level prototype version.  We have raw .hye files for both the version we run, and a later version that might match the graphics, but we haven't managed to figure out how to convert a .hye to a .bin.

Ideally we need
1) a .bin that is correct for the graphic roms we use (or a way to convert the .hye we have)
2) graphic roms that are correct for the 'older.bin' we use.
3) the sound rom(s)
remove gfx offset (nw)
pdp1.c: Modernized cpu core.  [Wilbert Pol]
cdp1871: devcb2. (nw)
cdp1802: devcb for the state codes. (nw)
fmtowns: reduced tagmap usage (memory banks still to look at) (no whatsnew)
Minor cosmetic changes for netlist
fixed 32-bit compilation (nw)
fixed ubsan invalid vptr error with dynamic_array<hash_pair> in struct work_item (nw)
suppress alignment errors with SANITIZE=undefined for now (nw)
misc stuff..
looks like MegaPhoenix needs better handling of some flags rather than rand(), overclocking the 68k by stupid amounts allows all the graphics to copy, needs more investigation.

I have however hooked up the rest of the player controls based on test mode..
It looks like the other port is multiplexed somehow, or is some kind of serial port.

still don't really know where most of roms6/7 map, even after playing through a few rounds..
(mess) floppy: Fix write over the index pulse and flux change lookup before it [O. Galibert]
set all palette formats to match those from main trunk (nw)
sync with main trunk (nw)
fixed #if checks for Visual Studio in osd/osdcomm.h (nw)