fixed bugs in camera and orientation code
added texturing using sample picture
trimmed down and reorganized rendering code
restructured rendering to draw entire grid of blocks
(this slowed down rendering pretty significantly, but I have an idea for fix)
added bounds checking into navigation
fixed floor to draw on bottom coordinates
create DFS random maze generation
Restructured Generator to allow for different algorithms
Latest Updates. Everything is organized, but android render functionality may not be fully decoupled.