Remove power_mod; Allow items to replace powers on the action bar

If an item has the line:

    replace_power=1,2

Then any instance of power 1 will be replaced with power 2 in the action
bar. Also it is possible to use:

    meta_power=true

for power definitions. The meta_power variable makes it so that a power
can't be cast (meaning it should be replaced with an item).
Make power replacement via items recursive

Also, remove an unsued parameter in PowerManager::playSound()
Display a target animation on the ground when using powers
Make the attack cursor persistent when holding a power button
Experimental auto-targeting with melee attacks
Merge pull request #1131 from dorkster/power_mod

Remove power_mod; Allow items to replace powers on the action bar
Merge pull request #1140 from dorkster/targeting

Targeting improvements
Merge remote-tracking branch 'upstream/master'