Introduce range calculator directive
more UI in there
also return true bearing (to be used in passive ranging)
start performing the calculations
algorithm actually working ;-)
introduce dropping markers on estimated locations
pass markers object to the range calculator
remember the start of the turn, since that's where what we're going to use as the origin for the marker
refactor out reset code
refactor, to avoid requirement for rolling averages
refactoring
introduce code to write new solutions as narrative entries
give the range calculator the vessel, so it can store detections
correct how narratives are stored to the history object
improve UI
insert the calculated solution into the vessel
code tidying
calculate range in metres, not yards
Merge pull request #33 from IanMayo/features/ian/ranging

Introduce tool to allow range prediction
Merge branch 'master' into feature/alex/responsive-game-view