Fix timing issues with title screen map room being drawn twice resulting in the wrong screen buffer being displayed
Make falling block still fall during running
Fix bogus load into playerAnimation breaking swimming animation
Hopefully fix some screenbuffer corruption glitches
Make sure we make it over falling platforms while running
Adjust falling platform sound
Update README
Save some cycles
Clean up tabs
Update TODO
Setup hooks for checking wall collisions during running
Use the currently unused WRAM at 0xD000 to store the decompressed player tile rows to speed up animation switching and reduce the time it takes to update the players sprite
Generate symbol file for bgb debugging
Prevent potential issues with carry being set here
Optimize
Add hooks for wall bouncing and breaking during running