Initial support for mods to send data over the DMP network.
Fix a throw in Update, fix mod-support message relaying.
Spawn in missing kerbals for kerbal rescue missions instead of skipping them.
Create a blank persistent.sfs file so we don't bug out "Load Game" on first DMP install (or when the DMP persistent.sfs file is missing).
Added the expireScreenshot function, which will delete any screenshots that are older than a day, and its checks runs every 10 minutes

Server admins can now change the interval of days to set a screenshot as expired
- Settings now supports double values

Changed ScreenshotExpire to static
Added /version command and added DMP version to mainmenu window title
Removed unused imports
Fixed a bug where if your name contains \n or \r, it will throw on Windows
Merge pull request #213 from RockyTV/rockytv

Added the expireScreenshot function, which will delete any screenshots that are older than a day
Implement admin chat commands
Refactor and add RegisterChatCommand to ChatWorker
Add chat window resizing
Expose the server console client side to admins

godarklight:
AdminSystem.cs
Prevent server crash if screenshot directory is missing.
Disable the Hack Gravity cheat
Remove an additional space from the reason argument on Kick and Ban commands
Fixed a bug where you could click on KSP's gui through DMP's

This sure was an annoying bug. Thanks to KMP for the original code.
Set game state to RUNNING on the first frame of the space center screen.
Allow dockings between crafts that do not involve the currently active vessel.
Unload vessels before killing them.
moveRect is relative to the window position, so should not be included in the non-clickthrough-able workaround.
Possibly prevent a server crash via stack overflow in the message logger.
Disable GameEvents.debugEvents, move it to a button in the debug window.
Stop using Stopwatch.ElapsedTicks for periodic events - Stopwatch.ElapsedTicks != DateTime.ElapsedTicks.
Implement a basic profiler to hunt down lag.