1.8.20

Witchdoctor spirit barrage has lower priority to allow other spells to be cast
Potions are used again... derp
Fixed TrinityExploreDungeons in Rift worlds
Trinity will now pickup Rift Key Fragments
Fixed exception in Minimap Marker tracking
Rename Sources to Trinity

1.8.20
WitchDoctor Spirit Barrage has lower priority
Wizard Arcane Orb distanced slightly reduced to 35f
New Potion use logic
Fixed missing Crusader potion/globe settings
Items and gold will generally have lower weight/priority when monsters are around (except legendaries)
Trinity will now pickup Rift Keystone Fragments
Fixed TrinityExploreDungeon in Rifts
1.8.20

WitchDoctor Spirit Barrage has lower priority
Wizard Arcane Orb distanced slightly reduced to 35f
New Potion use logic
Fixed missing Crusader potion/globe settings
Items and gold will generally have lower weight/priority when monsters are around (except legendaries)
Trinity will now pickup Rift Keystone Fragments
Fixed TrinityExploreDungeon in Rifts
Trinity will now open Horadric Cache's while in town

Bounty Objective Bosses now get higher priority and max range
Wizard Archon can now be cast when off cooldown
Added some Bounty related functions (GetBountyType, GetBountyAct)
Refactored native object access slightly

Fixed Monk Mantra of Evasion re-cast
Trinity should now pickup Blood Sharts ("HoradricRelic")
DemonHunter Vengeance should work now
Merge changes from main branch