initial shape base implementation + sphere
compute aabb for sphere
nearly functional sphere
sphere has been completely moved into shapes/
super non-tested ray-aabb intersection method
remove debug
name all anon functions
Added cuboid
add possibly functional unproject
add scene.march for future scene queries
first round mouse picking via raymarching
Shape refactoring mostly done
cleanup for vec3-unproject
emit rays from the camera eye and utilize the far plane to figure out the direction
remove bundle.js and demo.html
move shaders into shaders folder
move aabb.js into util