Better to have this minor update anyway (also what's practically done in the original INTRO and LOADSCN EXEs...)
Added simulation of vanilla Catacomb Abyss bug when the game EXE (Shareware's CATABYSS.EXE) is executed (no numbers in HUD for a little while)
After originally starting with some of its codebase (just parts of the ID Engine), support for Catacomb 3-D is now in. Code has been rearranged so Catacomb 3-D and The Catacomb Abyss can share common source codes files for the ID Engine (with ifdefs as required).
Saved game compatibility added for Catacomb 3-D v1.00, VSync is disabled by default for the two Catacomb titles for now (as an example, Skull 'n' Bones can be slower than vanilla with VSync)
Compatibility with Catacomb 3-D: The Descent v1.22 saved games, fix for arbitrary relative mouse data on startup
Time to say goodbye to the chocolate even for source code macros/comments
Misc. synthetic delays adjustments
It's possible to skip the CATABYSS intro EXE and go straight to the game EXE, with /SKIPINTRO (instead of 'secret' code). Minor misc. main function calls cleanups.
Convert newlines in a few files
Updated README
Make caching dialog visible for a bit more time in Catacomb 3-D