shadow map in progress
Tiled printing and STL export implemented, tiling is 85% there
matrix trandforms, position offset, color+texture in shader
updated transform functions
last push prior to bumpmapping
beginning ortho implementation
hopefully latest state before full bump mapping and static shader implementation
bumpmapping implemented. Final commit prior to shader per Geom3 implementation
multi texturing implemented
multiple textures implemented. Last commit for this branch
implemnted materials, and about to implement multiple lights
implemented multiple lights
simple shadows implementd