Create YogsQuest sheet
Merge pull request #18 from Roll20/master

update
Fixes

PC Deception skill mod was defaulted to Dex instead of CHA
Discovered double negative occurring in NPC Attacks causing them not to
calculate correctly.
Merge pull request #500 from kevinsearle/master

Fixed bug with Artist and Combat Unarmed skill using the same value
Minor Mook Fixes

Found a couple of fields that were missed that need to be updated for
the Mook character sheet.  The changes should only affect the
rollm<Stat> attribute if using that to make a macro.  For example
@{rollmAgility}
Merge pull request #19 from Roll20/master

update
Merge pull request #502 from finderski/master

Minor Mook Fixes
Merge pull request #503 from alicia86/master

Fixes
Cleaned up Mook Section

Fixed Attribute die types (removed d12+x options) so rolls with
attributes greater than d12 will function properly.

Fixed Melee Weapon die types (same as attributes)

Fixed section sizing so horizontal scroll is no longer necessary.
Merge pull request #504 from finderski/master

Cleaned up Mook Section
Update 2.5

Combine Andrew's code with my new code updates.
Updates and bug fixes

Removed some unused code, fixed bug with hybrid realm bonus calc, added
Arcane realm bonus calc, opened up race/culture inputs.
Cosmetic And Navigation Changes

Modified the tabs so they are easier to work with.
Added Show/Hide buttons on various sections to make navigation a little
easier.
Updated the Preview image.
Remove Calculation for development points

So can be used with 1E/2E and/or houserules.
Increased size of Dev Point Box
Cosmetic Changes

Moved images around to make navigation easier.
Added an additional field for the Player’s Name.
Modified Label

Modified the XP label to include rank.
GM Button

Added a GM Roll Button to the Wild Card and Mook sections for All
Traits, Weapons and Spells.
Fixing the value for weapons based on firearms_rifle skill
Change starting san to non-calculated value since changing POW does not alter your SAN