Various fixes

Fixes based on forum feedback
- removed double windows (turns out they are a little too good at keeping people out)
- added pipe dispensers
- removed one rogue wire
- rearranged the atmos monitoring room
- changed radiation collector blast doors to same switch network
- tweaked poddoor New() function so they render over glass if closed at round start
- setup engine room pipe network to neutralize the SM at round start - it now cools the nitrogen in the chamber
- added extra functionality to advanced airlock "purge" and "secure" buttons
- made a few tweaks to airlock/door controller NanoUI