Added PVRTC support to texture conversion script (OSX+iOS SDK only)
Started with PVRTC support in gliml
Added the PVRTexToolCLI precompiled executable and PowerVR SDK license
Added support for PVRTexToolCLI to texture exporter python script
Rewrote PVR loading (untested)
Added defines for RGB_PVRTC texture formats to gliml (but no loading code yet)
Added code to detect PVR and ATC texture compression extensions
Ooops, accidentially committed commented out stuff in texexport.py
Fixed crash bug in PNaCl related to glExt changes
Fixed PVR texture loading
Fixed PVRTC texture loading
Added PVR textures to DDS sample (hmm, wrong name) and fixed failed-to-load msg
Small fix in warning msg
Added method to check for optional renderer features to RenderFacade
Added PVR texture format support to DDSCubeMap (wrong name now)
Changed background of DDSTextureLoading sample to gray
Added debug info for glCompressedTexImage2D
code
DepthStencilStateSetup class
Some more DepthStencilState stuff