Add missing stdio.h include to melee.c
remove redundant disable gravity for this frame flag
Reset the win counter in single player mode only
Win text in melee.c should really say Wins.
Play MAIN music in newsroom
Make AI blocking relative to AI difficulty level
Fix vitality calculation
Improvements to score sliders

* Make them linger in their start positions
* Have them centered where they spawn but end up left/right justified
Add missing math.h for trunc() function to work
Change netplay speed to 5
Attempt at a fix for #134 - turn hars around when appropriate
Separate dynamic and static game ticks

This separates dynamic (affected by game speed) ticks from static
(not affected by game speed) ticks. Dynamic ticks are used for synchronizing
the HAR movement etc. while static ticks are used to handle crossfades,
console and other such stuff.
More attempt at fixing #134 - turn har on walk

This handles the situation when one har is airborne and the other har is on the ground walking.
More attempt at #134 - Turning around in the air
Switch to gamecontroller API, add 'repeat mode' toggle to controllers
Update SDL version in readme file
Fix a destruction/scrap score bug
add infinite demo mode
WIP gamecontroller config menus and menu support
Embed the gamecontrollerdb into a header