Small fix for newline_indent behavior.

Now should work as described in documentation ( http://www.renpy.org/doc/html/style_properties.html#style-property-newline_indent )
Updated spanish/front_page.rpy
Updated spanish/preferences.rpy
project to lowercase
fix doc
Do not call the DynamicDisplayable function on per_interact.

It's not necessary, and can cause problems since st and at are not
correct.
Deal with problems that occur when we have no glyphs in a line.
sl2: Give constants to parameterized screens.

We can analyze parameterized screens more thoroughly than
non-parameterized screens, since the parameters limit what can
be overridden in the screens' scope.
sl2: Do not treat screen parameters as constant.

Our definition of constant includes field access, indexing, etc. Since
a screens parameter might be mutable (a list, for example), we can't
treat it as const in the general case.
sl2: Take args and kwargs into account when finding a screen to reuse.
Limit scope of used screens with parameters.

Used screens that take parameters now run isolated from their parent
context. This lets us treat global const variables as constant,
without having to worry about the parent scope redefining them.
Fix two bugs in lint.

Fixes #415, in which show would check all attributes, when partial
would do.

Fixes #416, in which lint would check disabled old_substitutions.
Add parameter lists to screens in documentation and screens.rpy.

This is to make everything conform to the new best practices.
Limit when we supply the image parameter to the say screen.

It's normally only used for compatability with older games, and
isn't documented, nor is is present in the say screen.
Fix name conflict in android code.
Merge pull request #377 from HikkeKun/master

Small fix for newline_indent behavior.
Clean up last merge a bit.
Fix regression in the handling of insensitive buttons.

The focusable field was not being set correctly, which made the button
participate in the focus mechanism and get the idle background when
it should have been insensitive.
Add renpy.count_{,seen_}_dialogue_blocks().

These are functions to count the number of dialogue blocks and the
number of seen dialogue blocks in the game. This makes it possible
to give an indication of how much of the game text the player has
seen.
Merge pull request #409 from kyouryuukunn/fix_doc

fix doc