Core/Vehicles: Fixed power issues

* Regenerate powers only if vehicle has UNIT_FLAG2_REGENERATE_POWER
* Removed old pyrite power hack
* Apply creature_template.ManaMod to all power types

Closes #12141
SQL: Renamed files to match the naming rules
DB/Instance: Fixed mutated abomination regenerating power clientside
Replaced calls to ceilf (msvc extension) with ceil - fixes build
Scripts/Misc: random fixes
Fixed typo in 2014_06_14_00_world_creature_template.sql
Merge pull request #12278 from MitchesD/misc

Scripts/Misc: random fixes
Core/SAI: Added SMART_ACTION_CAST support for gameobject cast
DB/Misc: Convert ulduar teleporter in sql
Core/SAI: Fix typo in 2596f1f35d01a8a6c8a555a5952c055a4d4dc239
Core: Fix build
Core/Ulduar: Added IsInCombat check for ulduar teleporter
Core: Fix fail
DB/SAI: Fix sai linked error
Scripts/Commands: added option to show flags_extra (.npc info)
Merge pull request #12280 from MitchesD/commands

Scripts/Commands: added option to show flags_extra (.npc info)
Core: Fix non pch build
SQL: Restored file that was not supposed to be renamed
Core/Spells: Define and implement CAST_FLAG_NO_GCD
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore

Conflicts fixed:
	src/server/game/Miscellaneous/Language.h
	src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
	src/server/scripts/Northrend/Ulduar/Ulduar/ulduar_teleporter.cpp