Bottleneck Defense Micro AI: code cleanup
Messenger Escort Micro AI: code cleanup
Messenger MAI: fix typo

Sigh.  Intentional typo for testing, forgotten to revert it.
Fix bug #21883: make sure movement animations don't cycle with fog on
remove unneccessary unit moving redraw are invalidation code.
Goto Micro AI: prevent potential conflict between Goto MAIs

If several Goto MAIs are used on the same side and both have
unique_goals=yes set, they previously might have interfered with each
other, one preventing the other from working correctly. Now the “goal
taken” information is saved such that it only applies to the CA by
which it was set.
[micro_ai] tag setup: minor code cleanup
Micro AIs other engines: code cleanup
disable mp::configure in mp transient in networked mp

this was only executed on the host. And it didn't work in networked mp because the other clients didn't expect this, and proceeded to the next scenario immediately.
That's why i disabled it in networked mp.
Fix bug #21316: make subframes within standing animations cycle by default
Merge branch 'master' of https://github.com/wesnoth/wesnoth
AnimationWML: explicitly set movement animations for vampire/blood bat.
updated Czech translation
updated Lithuanian translation
changelog formatting fixes
battle_calcs.lua: fix a variable name
Remove commented out code.
Look for values in [multiplayer], not [scenario].

Fixes bug #21957.