nes: bringing back the second hashfile usage which had to be disabled
some time ago. thanks judge for rev. 30432. nw.
hd63450: converted to use inline configs. nw.
majorpkr.c: cleanup/modernize, reduce tag lookups, fix flipscreen, fix generic_paletteram regression (nw)
New games marked as GAME_NOT_WORKING
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Bonus Chance (W-8) [Roberto Fresca]
neoprint.c: fix generic_paletteram regression (nw)
corealloc adjustments:
- re-enabled default memory initialization in DEBUG builds (should make random crashes less random)
- moved defines from header to source since they are only used locally and not globally
- added file/line information to global_free* and fixed src/emu/sound/spu.c compilation
short whatsnew: fixed some gfx bugs in midas.c "livequiz"

long wn:
started converting neogeo video / sprite system to a device_reset
created base device + number of derived classes

NEOGEO_SPRITE_REGULAR is an reference implementation, drawing direct from 
NEOGEO_SPRITE_OPTIMZIED is a version with predecoded gfx (as we use now) this is the default used by the driver
NEOGEO_SPRITE_MIDAS is a version supporting the changes needed by the MIDAS games (mainly 8bpp instead of 4bpp)
drawgfx.c: make it possible to reset the total elements of a gfx_element [Alex Jackson]
(MESS) msx.c: Fixed a few floppy regressions (nw)
Revert of r30457 per Micko (nw)
(MESS) msx.c: Floppy support is also fixed for expertdp (nw)
(MESS) msx.c: Fixed some more floppy regressions (nw)
Preliminary support for LTE dynamic time-stepping based on Local truncation error. This enables the possibility to connect a capacitor between ground and a TTL output and get a e.g. 100 ns delay with a 1nF capacitor.
Added an example circuit (cdelay.c)
Changed the log device to support nano-second granularity.
LTE is not yet enabled due to it's ugly test-state.
(MESS) fp1100 : added documentation etc. Still not working.
(MESS) fp1100 : fixed mistake and omissions.
midas.c: clear unused ROM region properly (nw)
whoops (nw)
midas.c: fix uninitialized tile banking (nw)
midas.c: fix (currently unused) gfxdecode layout; rationalize sprite rom loading (nw)
fix validation (msx.c change, please verify) (nw)