Modified theMoveMarker and the Player draw Methods

Updated their draw methods. Now, they are set up to have their behavior
replaced if the gl context exists, and they both do the whole
rotatey-spinny thing. Also replaced some buggy typeof vari = 'number'
with a new Utilities Method parse check that looks to see if at least
the first digit is a number. This will prevent NaNs from bubbling down a
chain and filling everything with trashy NaN.