bare bones phaser implementation
added browserify gulp task that handles bundling main.js module into a single file named erik.js.
fixed merge conflicts.
moved phaser into vendor directory.
added development that handles browserify bundling when you make changes to JS files.
remove source map definition.
moved all game code into object within main.js.
basic world with camera follow and navigation
removed size constraint I thought was bugging out but actually isn't
distributable build now handles browserifying and compressing erik.js.
Merge branch 'feature/setup-phaser' of github.com:moov2/erik into feature/setup-phaser
created player & configuration modules to start tidying up main.
development task no longer stops when browserify fails to bundle.
fixed function order on Player.
Fix merge conflicts when merging the phaser branch
changed case of Config
Merge branch 'feature/setup-phaser' of github.com:moov2/erik into feature/setup-phaser
refactored player to accept game instance
fixed bug where I was trying to apply drag to the sprite not the sprite body
Fix merge conflict in csproj when merging the phaser branch