Adding specular light support
	modified:   Shader-120/texture.frag
	modified:   Shader-120/texture.vert
	modified:   Shaders/texture.frag
	modified:   Shaders/texture.vert
	modified:   data/config
	modified:   engine/Game.cpp
	modified:   engine/Light.cpp
	modified:   engine/Light.h
	modified:   engine/Scene.cpp
	modified:   projet-freebsd
Just using more accurate values for specularPower
	modified:   engine/Scene.cpp
	modified:   projet-freebsd
Merge pull request #2 from monwarez/current

Current