tator item, looks like multitool, detects things
Changelog

also changed cost to 2 TCs
Job role signup refactor. PLAYERS2.SQLITE MUST BE UPDATED!
 * mob.client.prefs.be_special & BE_* replaced with mob.client.desires_role(ROLE_*)
 * Added several new ROLEs for handling blob, borer, etc.
 * SQLite table added for client_roles.
 * New dialog added for handling special role preferences in-game.
 * Added /datum/browser/clean for a cleaner UI.

Needs more testing, but the basics work.
Fixes the simple vars list parsing.
Revamping Outpost : Part II - Why would you do this

Description's going here, yessir
sacrifice-rune-rework
changelog
preventing people from converting the sacrifice objective
More work on refactor.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into refactor-signup
TESTED AND WORKING (for borers anyway)
Changelog
Merge remote-tracking branch 'upstream/Bleeding-Edge' into AI-Detector

Conflicts:
	icons/obj/device.dmi
Update device.dmi
Fix atmos-based bombs because god damnit pomf.
Update N3X15-fuckingatmosfixesagain.yml
Minor Mechanic bugfixes

You can now promote someone to Mechanic, or give them Workshop access by the ID computer.
Device Analysers now check for the right prox flag before scanning something.
You can no longer load duplicate designs onto the Reverse Engine.
Paper packs no longer have a blue examine text.
Merge pull request #1866 from N3X15/fuckingatmosfixesagain

Fix atmos-based bombs because god damnit pomf.
Merge pull request #1859 from dylanstrategie/Bleeding-Edge

Revamping Outpost : Part II - Why would you do that edition
Merge pull request #1858 from Menshin/maploader_fix

Maploader fix