Ports several outfits and other sprites

I've kind of lost track of the items in question, so bear with me;

It adds a new cat sprite, several AI sprites, (Including a hologram carp) several cyborg sprites which also includes Sydrec's Drone sprite being made public, with permission. It also includes a variety of uniform and suit objects, both SANE ones ported from elsewhere as well as support for ones that have been sitting in the .dmi. It also swaps out the Durand sprite for one courtesy of paradise, which looks much less flat. Catwalks were also ported, again courtesy of paradise, though I doubt they'll be used for Exodus. Options there.

The chameleon stamp was also ported, a insidious traitor stamp that morphs into any other stamp - actually useful on Bay! Both the stamp as well as the rigged laser were added to the uplink items. (The laser can be station-built and traitor spawned, this is intentional.)

prefences_gear.dm was also updated. It was painfully categorized and alphabetized, fiddling with prices here and there while adding a bulk of new items. The pricing worked as follows; If it exists on station, it's cheaper. If it's guady/breaks silhouette, it's pricey. A few job-only hats were open to all, cuz they're just berets and such, and the Tajaran headscarf was also made open to all as it's a fukken headscarf. The item isn't even Tajaran-themed in description.

Everything has been tested individually and it all works, except for three things;

The update to the item-spawn list changed the prices, as said. If a user gets over five spawn-points due to this change, they still can spawn in with all their gear. However, any edits can't go over five points. It's a nonissue.

Sydrec's drone sprite has it's own cover panel sprite, though I didn't use it. The sprite changes the width of the panel for the narrow drone, but the normal one looks fine.

Sydrec's drone sprite also is animated, which is great - but it doesn't stop when the cover is open, meaning the cover remains still while the drone bobs up and down 2-4 pixels. It's a minor issue in my opinion, though, and I don't have an idea of a work around.
Would you be against adding the following to bomber jackets, so that they actually work like warm jacket? It won't be really useful in game, but it would be nice touch.

```
	cold_protection = UPPER_TORSO|ARMS
	min_cold_protection_temperature = T0C
```