Bluespace wormhole projector
- emits quantum-coupled bluespace beams
- high research requirements: combat 6, materials 6, bluespace 4
- sprites by Nienhaus. Big thanks!
- electrodes now colored with the color var
initial commit
updates to health doll
final commit for now
moved overlay cut back to the top
fixes some things with the HUD
Merge pull request #1 from tgstation/master

ketchup
Update Namecheck.py
Fixes unreported issue with get_ghost
Get_ghost was not returning the ghost if players were disconnected from the server while ghosted
Update Namecheck.py
Sounds in space/places with low pressure are quieter. You cannot hear people in low pressure environments unless you are next to them (or are them)
Removes unnecessary check
Cleans up italics logic
Gives blob attacks/expansion the ranged cooldown
Adds a fucktonne of AI death sprites
Minor changes

-Changes Clown 1 Death to be less blinding
-Changes the LEDS on the sides of all the death sprites to be off
Adding sparks, sound and messages when a bluespace crystal is crushed or thrown.
Fixes the crushing message appearing after the mob is teleported when it should appear before.
More changse

-Red October and Clown 2 now look like actual errors
Makes dice use overlays
Standardizes attack messages to always show the attacker first (when there is an attacker).
Replacing some fo mob in viewers() show_message() with visible message().
Simplifying some message code in a couple places, fixing typos and span classes.