Merge pull request #38 from ashdnazg/master

Shazam! Italy and Japan in base!
CRAIG fix; spring seeds Lua's RNG now
reduce british storage upgrade (camo) cost to 1k
ita alpini can climb better now
ita alpini ,bersaglieri names fix
fixed balllistic scatter marks and heavily optimised them
Toning down optimisations to compensate for floating point errors
Merge pull request #40 from ashdnazg/arty_gui

Ballistic Scatter
* Make fight default command for armed mobile units again
* Change double-click-fight into double-click-move
-- yay blind commits
Revert "* Make fight default command for armed mobile units again"

This reverts commit 52b53a77e6f51a4d846bbb0e6fedf87954e5a67c.

We'll have to think of a better way to help newbies: this makes it
really difficult to issue retreat orders or specific attacks.
Drop Gunyard cost to 2000 (from 2300); reduce workertime.

Reduced workertime is a slight nerf, but it makes it easier to manage
in the early game. The workertime goes up to 50 after an upgrade, like
vehicles.
Drop zero-in time to 10 seconds; fix 'wait' exploit.

This prevents howitzers/mortars from maintaining (or gaining)
zeroed-in state if they cease firing for more than 8 seconds.

Minor cleanup.
Approximately 50% bump in howitzer firing arcs.

Howitzers are extremely tricky to use for field support;
they typically only find success shelling bases. I'm hopeful that
this (in combination with the reduced zero-in time) will make them
more viable as a tool for dealing with enemy forces.
* Set a TeamRulesParam so unsynced & widget can always easily find the side, too
Start fixing splash damage from string replacement
Finishing fixing splash damage from string replacement
Merge pull request #41 from spring1944/master

Fix Gabiano in CompositeShips