added simple test and stupidest implementation for AiStrategy
added CardSugar class to reduce duplication of syntactic sugar in different tests
imports organized
added PlayerSugar class to reduce duplication of syntactic sugar in different tests
moved method to syntactic sugar class
implemented picking of highest affordable card from hand of 2 cards
added test for minimizing hand size to two if possible
added damage maximization test
implemented maximized damage
code formatting