Started Adding visual studio 2010 support to MINX!
Problem found with VS2010 and c++11 thread
Merge branch 'master' of https://github.com/GearChicken/MINX
updated the headers to work with visual studio/windows
fixed a problem in AudioClip that I caused completely intentionally but I thought it was a good thing at the time
fixed a really dumb problem in the make file that was super annoying but doesn't seem to be in any documentation about make that I can find
Delete minx-d6ef7ce8.ipch
Switched to SDL_Thread instead of std::thread in order to support compilers that do not support c++11
added x86 and windows targets to makefile
Merge branch 'master' of https://github.com/GearChicken/MINX
removed redundant -m32 in windows target
removed #include of thread
Got MINX compiling in VS2010
added DLLImport for use with windows
Got VS2010 working with MINX to build
Merge branch 'master' of https://github.com/GearChicken/MINX
removed objects from building on windows and fixed the gitignore file
added a Thread class similar to Java's
added a new event handling system
added logical operators to Button
added getKey to keyboard so keys can be accesed via a char instead of an int.
Everything uses EventHandler, don't know if I already committed that
Updating is also a separate thread just like drawing. Event handling is the main thread, don't know if I already committed that
fixed some things in Button and Keyboard
added a preventAutoQuitting variable that a game programmer can use if they want to do stuff before quitting, will probably just implement Game::Quit() at some point
fixed an error in the headers